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Forums - Gaming - AI: the forgotten Advancement

JOKA_ said:

SvennoJ said:

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You don't want the AI too smart either. Otherwise the enemies in Crysis 2 would all pick a good spot to snipe a doorway together, or hide behind the door with a shotgun while his buddies throw a grenade inside. You don't want the same KD ratio in single player as in online, or would you?

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This is actually a very good point. 

Do you know why camping is so prevalent and annoying in online games?  Because its a really effective strategy. 

If programmers wanted the ai to act like players they would just have them all hide in dark corners of rooms and aim their guns at the door.  That would get annoying fast, but it would definitely be a much smarter strategy on the ai's part.  Can you imagine a game like that?

That would be the worst game ever.



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I'll have to play fear more. is the ai in the second as good as the first?

What I really hate about A.I in games (mainly FPS and RTS that I notice) is blatant cheating. Drives me nuts.



thranx said:

I'll have to play fear more. is the ai in the second as good as the first?

What I really hate about A.I in games (mainly FPS and RTS that I notice) is blatant cheating. Drives me nuts.

Nope, FEAR 1 has a much better AI then FEAR 2.



thranx said:

What I really hate about A.I in games (mainly FPS and RTS that I notice) is blatant cheating. Drives me nuts.

This. Too often I see games made harder not by making enemies smarter but by having stupid enemies that come in huge numbers, take lots of bullets to kill and too strong weapons. It's like making a game harder by removing checkpoints/save points.



Galaki said:

AI hasn't improved for the longest time.

What's improved is the processing power that allows for more variety of AI, fooling you into thinking it's been improved.


Ummm... That's all 'advanced' AI is really.



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rrrnearrr said:
Zkuq said:
zgamer5 said:

also the ai in cod are smart, on veteran difficulty they cook grenades. yes they do many stupid things. but atleast they cook grenades.

And you don't suppose it's possible to... script them to cook grenades in certain situations? It's not smart, it pretty basic actually.

That's what any AI is : doing certain things on certain situations, do you think it's some kind of magic?

Not true!!! Sometimes theres a random function that determines which things are done!!!

:P



This is a sensitive issue for me. I went on dozens of discussions arguing to my friends why I turn from Konami's football offer to EA since 08, and that's because of AI. Both of your opponents as of those in your team.

I agree that AI should be improved for games in the following years, but I guess that it's really hard to make such huge improvements as when it comes to graphics.



an Strong AI that keeps you on your feet and keeps the combat fresh and interesting with an wide range of variables and reactions would be an good fun experience. 

Having Battles Boil down in the same repeated actions can really damage the experience. Making it boring. 

Nothing is mor persent then the contant shooting galleries in Shooters. 



Of Course That's Just My Opinion, I Could Be Wrong

vlad321 said:
Scoobes said:

The only major leap in AI that I can think of was when the original Half-Life was released. Like you said everything else was small incremental leaps but in Half-Life the soldiers actually did what you'd expect soldier to do at a time when most games still had enemies running into walls.

I think Heavenly Sword on PS3 did something clever with the SPUs on PS3, splitting the AI into "groups" but that's not particularly transferable unless you have a game with huge number of enemies. Killzone 2 (haven't played Killzone 3) had some fairly intelligent AI to the point where the bots sometimes acted human-like.

There was a big jump in F.E.A.R. the original one. I clearly remember hiding behind a table and shooting at a whole bunch of guys when all of the sudden I got shot in the back by one of them. The room I was in had 2 ways to get to, turns out the guy had gone all the way around just so he could kill me.

I really wish they would make better AI, because even the current one is too dumb. I would love to have smart brilliant AI where I can't approach everything the same way, and where I get killed by something other than the fact that the enemies just have harder hitting weapons or superior numbers or more armor. I would love to have a game where the AI is nearly as smart as a human, or better.

Completely forgot that one, but you're right. The AI worked very well to out-flank me on numerous occasions. I think the level design helped. Even though it was a corridor shooter the level design meant the AI had numerous routes to sneak up on you. 



Zkuq said:
zgamer5 said:

also the ai in cod are smart, on veteran difficulty they cook grenades. yes they do many stupid things. but atleast they cook grenades.

And you don't suppose it's possible to... script them to cook grenades in certain situations? It's not smart, it pretty basic actually.


You would believe how much of an enemy looking smart is actually the designers and progammer's faking it.

I'd say the last game that really made a splash with it's good AI was Fear, which coincidentally was heavily faked it, and being that heavily faked is not a bad thing either.