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vlad321 said:
Scoobes said:

The only major leap in AI that I can think of was when the original Half-Life was released. Like you said everything else was small incremental leaps but in Half-Life the soldiers actually did what you'd expect soldier to do at a time when most games still had enemies running into walls.

I think Heavenly Sword on PS3 did something clever with the SPUs on PS3, splitting the AI into "groups" but that's not particularly transferable unless you have a game with huge number of enemies. Killzone 2 (haven't played Killzone 3) had some fairly intelligent AI to the point where the bots sometimes acted human-like.

There was a big jump in F.E.A.R. the original one. I clearly remember hiding behind a table and shooting at a whole bunch of guys when all of the sudden I got shot in the back by one of them. The room I was in had 2 ways to get to, turns out the guy had gone all the way around just so he could kill me.

I really wish they would make better AI, because even the current one is too dumb. I would love to have smart brilliant AI where I can't approach everything the same way, and where I get killed by something other than the fact that the enemies just have harder hitting weapons or superior numbers or more armor. I would love to have a game where the AI is nearly as smart as a human, or better.

Completely forgot that one, but you're right. The AI worked very well to out-flank me on numerous occasions. I think the level design helped. Even though it was a corridor shooter the level design meant the AI had numerous routes to sneak up on you.