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Forums - Gaming - When will 3rd parties take the Wii seriously?

*~Onna76~* said:
Even though 3rd party developers take the WII seriously, the buyers aren't taking them seriously, unless you create a carnival or party game

i guess that makes guitar hero 3 and red steel party games doesn't it? *sarcastic*

Damn things have changed since 2009 began. Here are my new visions for the end of the generation.

 

Wii: 135 mil

Ps3: 85 mil

360: 60 mil

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I think they don't take it as seriously because it's the "casual system". It caters to a completely different audience, we all know this well. If the Wii only had Mortal Kombat, GTA, COD, Metal Gear, Halo-esque games, etc, it would no longer be a casual system, and that may hurt sales. Less family oriented, easy to pick up, quick to play games will drive away those 600k+ people buying the system every week, because the majority of them want to play Mario Party, not Devil May Cry.....can I get an AMEN?



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Yojimbo said:
HappySqurriel: Just because a developer said they must sell 500k on PS3 does not mean that you can use the same formula on all 3rd party games.

I realize that, but when you look at the number of PS3 games that fail to sell 150,000 copies in North America it should be clear that even if the publisher is making money on the game they're certainly not making the kind of profit they expected to make when they began development.



Who cares. I've got like... 14 games I have to buy for the Wii... and like, a PS3 to buy as well as long as 4-5 games that interest me on that... as well as some games i'd likely buy for 360 when i move in with my friend who owns a 360.

Not to mention the wii has 5 games coming out in the next 2 months i'd want as well.



Red Steel has to thank for it that it was a launch game. I don't think the second game will sell as much. Guitar Hero 3, can't really call it an intelligent game now can you

http://www.vgchartz.com/aweekly.php

Just to show:

11 WII games, about 7 of it are multi-play / party games. From which 4 of them are 3rd party. Coincidence? I don't think so. And... funny thing is... it are the only 4, 3rd party games in the top 50.



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Developing companies take the Wii seriously, but porting demanding PS3/360 games to the Wii or PS2 is a lot more difficult than just making the game run in a lower output resolution. The Wii has a much less processing power and memory meaning a game must be dumbed down in other areas as well.

Then you have the problem of many demanding games being primarily targetted at late-teen and adult males, such people are likely to own a PS3, 360 or PC as well and for games like BioShock or Oblivion IMO it just makes more sense to buy a version for a better specced system instead. 



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PS3 vs 360 sales

POOMA numbers. (Pulled out of my ass)

Numbers from VG, of course. Which the database needs a bit of updating, I admit (eg, Wii Fit = 0 sales)

Estimated Average Cost to make a game for the console.
$15M PS3 / X360

$7M Wii

Net sales $ back to publisher (game cost $60 for PS3, X360, $50 for Wii. Yes, $30 games are available, but then costs are even lower) Number sold to meet development cost. Estimated number sold now to reach number sold by LTD.
$40 net 375k 275 now
$30 net 235k 150 now

Total number of game for platform. 1st party#, 3rd party #, % of 3rd party s/b profitable
All MS 271 MS 20 3rd 251 30.7%
Total MS > 375 74 MS 12 3rd 62
MS> 275 90 MS 13 3rd 77

All PS3 165 PS3 20 3rd 145 13.8%
Total PS3>375 21 PS3 5 3rd 18
PS3>275 26 PS3 6 3rd 20

All Wii 245 Wii 19 3rd 226 15.9%
Total Wii>235 45 Wii 17 3rd 28
Wii>150 55 Wii 19 3rd 36


Yes, there are a lot of extra variables. 2nd party sales, just released games, database in # sold not up to date. But I think it show an overall picture.

Numbers I found interesting.
MS has published in 2 years what Sony and Nin. did in 1.
# of games from 3rd parties for Nin. nearly matches MS.
MS 3rd party success rate of 30%. Only because of the year head start and thus more sales during that first year (limitted competition) and larger sales base for most of this year.

If you strongly disagree with these numbers, fine. Just show where you are getting your more accurate costs, net $ sales, etc.



Torturing the numbers.  Hear them scream.

Renar said:
POOMA numbers. (Pulled out of my ass)

Numbers from VG, of course. Which the database needs a bit of updating, I admit (eg, Wii Fit = 0 sales)

Estimated Average Cost to make a game for the console.
$15M PS3 / X360

$7M Wii

Net sales $ back to publisher (game cost $60 for PS3, X360, $50 for Wii. Yes, $30 games are available, but then costs are even lower) Number sold to meet development cost. Estimated number sold now to reach number sold by LTD.
$40 net 375k 275 now
$30 net 235k 150 now

Total number of game for platform. 1st party#, 3rd party #, % of 3rd party s/b profitable
All MS 271 MS 20 3rd 251 30.7%
Total MS > 375 74 MS 12 3rd 62
MS> 275 90 MS 13 3rd 77

All PS3 165 PS3 20 3rd 145 13.8%
Total PS3>375 21 PS3 5 3rd 18
PS3>275 26 PS3 6 3rd 20

All Wii 245 Wii 19 3rd 226 15.9%
Total Wii>235 45 Wii 17 3rd 28
Wii>150 55 Wii 19 3rd 36


Yes, there are a lot of extra variables. 2nd party sales, just released games, database in # sold not up to date. But I think it show an overall picture.

Numbers I found interesting.
MS has published in 2 years what Sony and Nin. did in 1.
# of games from 3rd parties for Nin. nearly matches MS.
MS 3rd party success rate of 30%. Only because of the year head start and thus more sales during that first year (limitted competition) and larger sales base for most of this year.

If you strongly disagree with these numbers, fine. Just show where you are getting your more accurate costs, net $ sales, etc.

Well, my disagreement is that the number we keep seeing is that a Wii game costs 1/4 to 1/2 as much as a similar PS3 or XBox 360 and (as this thread has pointed out) the Wii has not been getting games which were similar in scale to the PS3 or XBox 360. Basically, a game like EA Playground, My Sims, Boogie, Carnival Games, and Rayman Raving Rabids probably cost anywhere from 1/4 to 1/2 what it would cost to make a Wii game like Assassin's Creed, Army of Two or Rainbow Six Vegas; when you combine this with the Wii version of a game like Assassin's Creed, Army of Two or Rainbow Six Vegas ending up costing 1/4 to 1/2 of their PS3 version it suggests that many of these Wii games may have cost 1/16 to 1/4 what was spent on an XBox 360 game.



*~Onna76~* said:
Red Steel has to thank for it that it was a launch game. I don't think the second game will sell as much. Guitar Hero 3, can't really call it an intelligent game now can you

http://www.vgchartz.com/aweekly.php

Just to show:

11 WII games, about 7 of it are multi-play / party games. From which 4 of them are 3rd party. Coincidence? I don't think so. And... funny thing is... it are the only 4, 3rd party games in the top 50.

http://www.vgchartz.com/aweekly.php

 

Just to show:

6 PS2 games, about 6 of it are multi-play / party games.

 

See? I can do it too! 

Just because they are not releasing games that YOU consider worthy, does not mean  they are not supporting it.  And with the success they are getting with even their single player games, I don't think that the companies that put out wii games are as sad with their performances as they likely are with the PS3 versions performances.

 Also, is Lego Star Wars:Wii a multi player game? I thought it was mainly a single player game, but it is currently #6 on my buy list, so i haven't tried it yet. 



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alpha_dk said:
*~Onna76~* said:
Red Steel has to thank for it that it was a launch game. I don't think the second game will sell as much. Guitar Hero 3, can't really call it an intelligent game now can you

http://www.vgchartz.com/aweekly.php

Just to show:

11 WII games, about 7 of it are multi-play / party games. From which 4 of them are 3rd party. Coincidence? I don't think so. And... funny thing is... it are the only 4, 3rd party games in the top 50.

http://www.vgchartz.com/aweekly.php

Just to show:

6 PS2 games, about 6 of it are multi-play / party games.

See? I can do it too!

Just because they are not releasing games that YOU consider worthy, does not mean they are not supporting it. And with the success they are getting with even their single player games, I don't think that the companies that put out wii games are as sad with their performances as they likely are with the PS3 versions performances.

Also, is Lego Star Wars:Wii a multi player game? I thought it was mainly a single player game, but it is currently #6 on my buy list, so i haven't tried it yet.


The other Lego Starwars games have Multiplayer including the gamecube ones.