RolStoppable said:
amp316 said:
RolStoppable said:
You are reading it wrong. I agree that it's easier to sell a 2D platformer.
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So you think that it's easier to make 3D environments than 2D ones? I'm not so sure about that.
I will say that more thought has to go into designing the levels in the 2D ones though.
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Yup, more thought has to go into the design of 2D levels, because you can't afford to have huge spaces of nothing. It's more work to create 3D environments, but we are talking about the games as a whole here. The faster a game is paced, the harder it gets to make the game good. 3D platformers are generally slow paced, so the developers have less to worry about which makes their job easier.
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Agreed.
So we're not arguing anymore?
What were we arguing about?
What was this thread about?
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