pariz said:
RolStoppable said:
DLC just leads to abuse. All the problems surrounding DLC could be solved by forbidding to charge for it.
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This is exactly what I think. I made a thread about my concern about this topic, but people showed very supportive of the DLC business model.
I can't believe we found ourselves speaking of paid dlc before the games even are out. That's just very abusive. I rather pay a 80 dollars price with full access to all the dlc they'll release in the future and there you go. Companies should build a name for themselves if they want us to pay more money.
EA is leading that way, which is bad news for me because they publish some of my favourite franchises.
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Rock band: for $60 dollars i get more than 60 sounds making it less than what I would have paid via itunes all of the awesomeness that is rockband the game. with that i have hundreds of options to expand my experience and customize it to the music i personally like.
little big planet: comes with tons of levels and costumes and access to literally millions more from the community. but for "hardcore" lbp lovers like myself, the extra content i can buy is really appreciated.
don't get me wrong, for every example of dlc done right i can come up with you can probably come up with an appropriate counter example. but honestly -- you don't have to limit yourself to dlc to make these arguments. even before dlc existed some games had an amazing amount of content while others did not.
it's up to the consumer to decide how much is enough to warrent the price tag. i know nothing about the specifics of the tiger woods game from the OP but he probably should have done his research before buying. and if he feels burned he should do exactly as he stated and not buy the next release or any of the dlc. if EA doesn't make money on these practises they will change.