Hynad said:
Chibi.V.29 said:
Yeah but cgi looks so gooooood xD
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They may look good, but they're not really worth it I think.
I'm much more impressed when the cut-scenes look bad ass using the real time engine, than when everything is pre-rendered or CGI. The Metal Gear Solid series comes to mind.
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I don't understand that sentiment. It maybe be impressive from the standpoint of what the engine is capable of, but it is putting severe limits on the artists. Theater is more impressive then cinema too, but I rather whatch a movie.
In engine cut scenes tend to highlight all the short coming of the engine, bad aa, bad shadows, low resolution textures up close, low detail light maps, pop in, frame rate issues. How can that be preferable to pre-rendering the same scene with the lod and draw distance set to max, extra aa, high res textures for the close ups, hi-res shadow and light maps and whatever extra detail or crazy ideas the artists would like to see in there. The same engine can still render all that but maybe only at 1 fps with 8gb memory. (Just don't use bink to store the end result)
What would be really impressive is use some sort of hybrid. Render in your character in hi-detail with a pre-rendered background with occlusion geometry and light and shadow maps to apply to the actors.