By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Hacker Reveals New Xbox 360 Disc Format, Full details

Nsanity said:
Chibi.V.29 said:
Nsanity said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

According to Eurogamer it adds an 1GB storage which is alot to a developer

http://www.eurogamer.net/articles/digitalfoundry-1gb-360-disc-upgrade


Cant be that much if some devs can max a blu ray disk (in know there are alot fo reaons for that lol) :P

Maybe devs can take notes from Crytek, Bungie and start using realtime cutscenes instead of CGI.

True.

Just look at Little Big Planet 2.

The game is 15GB big, but 12GB of that are video files. I mean it doesn't really matter since it's on a Blu-Ray, but I just wanted to show that video files are a huge chunk of many many video games.



Around the Network
Mad55 said:
Mistershine said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

It adds an extra 1gb.


awwwww fail microsoft wth will that do maybe like adding japanese voice overs and such on jrpg's lol.

How is adding 1GB to the format fail?

Through software updates alone that's pretty major.



Barozi said:
Nsanity said:
Chibi.V.29 said:
Nsanity said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

According to Eurogamer it adds an 1GB storage which is alot to a developer

http://www.eurogamer.net/articles/digitalfoundry-1gb-360-disc-upgrade


Cant be that much if some devs can max a blu ray disk (in know there are alot fo reaons for that lol) :P

Maybe devs can take notes from Crytek, Bungie and start using realtime cutscenes instead of CGI.

True.

Just look at Little Big Planet 2.

The game is 15GB big, but 12GB of that are video files. I mean it doesn't really matter since it's on a Blu-Ray, but I just wanted to show that video files are a huge chunk of many many video games.

Yeah...the PSN download on LBP is around 2 GB only

I guess theres a lot of video files in Uncharted and MGS4 too.

God of War III did in-game cutscenes too (minus a couple of animated styled ones) but the making of documentary must've taken a significant space from that 35 GB.



Nsanity said:
Chibi.V.29 said:
Nsanity said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

According to Eurogamer it adds an 1GB storage which is alot to a developer

http://www.eurogamer.net/articles/digitalfoundry-1gb-360-disc-upgrade


Cant be that much if some devs can max a blu ray disk (in know there are alot fo reaons for that lol) :P

Maybe devs can take notes from Crytek, Bungie and start using realtime cutscenes instead of CGI.


Yeah but cgi looks so gooooood xD



Yeah i know my spelling sucks but im dysgraphic so live with it :3    

---------------------------------------------------Bets--------------------------------------------------

Conegamer - I say that the PS3 will beat the DS next week in Japan  (for hardware sales) Forfeit is control over others avatar for 1 week.

A highly placed development source has confirmed to Digital Foundry that the new disc format being beta tested in a new dashboard upgrade adds 1GB to the storage of Xbox 360 game discs.

The maximum space allocated to game data on the current disc format is just 6.8GB out of a maximum of 7.95GB on a standard dual layer DVD, with over 1GB dedicated to a DVD-Video partition that also contained anti-piracy security sectors. Astonishingly, this meant that the last generation PlayStation 2 had a higher level of raw storage available to games developers than the newer Xbox 360. It seems that this video partition has either been drastically reduced or omitted completely in the new format Microsoft is looking to roll-out.

http://www.eurogamer.net/articles/digitalfoundry-1gb-360-disc-upgrade



Around the Network
Chibi.V.29 said:
Nsanity said:
Chibi.V.29 said:
Nsanity said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

According to Eurogamer it adds an 1GB storage which is alot to a developer

http://www.eurogamer.net/articles/digitalfoundry-1gb-360-disc-upgrade


Cant be that much if some devs can max a blu ray disk (in know there are alot fo reaons for that lol) :P

Maybe devs can take notes from Crytek, Bungie and start using realtime cutscenes instead of CGI.


Yeah but cgi looks so gooooood xD

They may look good, but they're not really worth it I think.

I'm much more impressed when the cut-scenes look bad ass using the real time engine, than when everything is pre-rendered or CGI.  The Metal Gear Solid series comes to mind.



twesterm said:
Mad55 said:
Mistershine said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

It adds an extra 1gb.


awwwww fail microsoft wth will that do maybe like adding japanese voice overs and such on jrpg's lol.

How is adding 1GB to the format fail?

Through software updates alone that's pretty major.

well you know i wanted them to have more space so certain developers wouldnt be as stressed with limits.



Hynad said:
Chibi.V.29 said:

Yeah but cgi looks so gooooood xD

They may look good, but they're not really worth it I think.

I'm much more impressed when the cut-scenes look bad ass using the real time engine, than when everything is pre-rendered or CGI.  The Metal Gear Solid series comes to mind.

I don't understand that sentiment. It maybe be impressive from the standpoint of what the engine is capable of, but it is putting severe limits on the artists. Theater is more impressive then cinema too, but I rather whatch a movie.

In engine cut scenes tend to highlight all the short coming of the engine, bad aa, bad shadows, low resolution textures up close, low detail light maps, pop in, frame rate issues. How can that be preferable to pre-rendering the same scene with the lod and draw distance set to max, extra aa, high res textures for the close ups, hi-res shadow and light maps and whatever extra detail or crazy ideas the artists would like to see in there. The same engine can still render all that but maybe only at 1 fps with 8gb memory. (Just don't use bink to store the end result)

What would be really impressive is use some sort of hybrid. Render in your character in hi-detail with a pre-rendered background with occlusion geometry and light and shadow maps to apply to the actors.



I think a single GB increase is pretty substantial.  I mean, I instal tons of games and most end up being just 4 or 5GB.  And these are big games.  Heck, some aren't anywhere near that size.  Just look at the downloadable games from XBL and the PSN.  It's not the size of the disc, it's what they do with it.



Mad55 said:
twesterm said:
Mad55 said:
Mistershine said:
Mad55 said:

wow if it can hold close to the amount of space as a blueray 360 owners can get more potential games well in a sense.

It adds an extra 1gb.


awwwww fail microsoft wth will that do maybe like adding japanese voice overs and such on jrpg's lol.

How is adding 1GB to the format fail?

Through software updates alone that's pretty major.

well you know i wanted them to have more space so certain developers wouldnt be as stressed with limits.


Right, but again, how is that fail?

Considering they only had 6 gigs to start with, adding another full gig of information would be a pretty big success.  Just because it doesn't live up to your hopes doesn't really make it a fail.