Right now, you can go out and buy a game, and you may think that you own a copy of that game, and in some cases, that's true. But with any game you've bought that was released on more than one platform, you only own a copy of a specific version of that game.
If you want to play "President Superstar McAwesomeVille" on your UpTopPlatform, but you only own the a copy of the version that plays on the DownLowPlatform, you're left out in the cold. Your options for playing said game on said platform are exactly the same as if you didn't buy the game in the first place. But you did buy the game, and you do own a copy of that game (even if it's a slightly different version), so why can't you play it on this platform where the game is available anyway?
1) Because my physical copy is made for a specific device?
Good thing we have games in digital form then! You don't need a physical copy of your retail game to play it on either the PS3, 360, PC or PSP, not to mention all the downloadable titles that are reserved solely for the digital space and have their place on all current generation devices (the 3DS is getting it, so it counts).
2) Because developers would lose money by not being able to sell the same game to the same people several times?
There is not a huge market for people who buy the same games twice (not counting remakes, remasters or heavily upgraded versions), so the extra cash generated by only selling you a specific version of the game is probably neglieble. I don't have anything to back that up with though, so feel free to give some input.
What I do know is that the industry is trying very hard to avoid piracy, and one reason why games might get pirated is because people don't want to buy a game they already own on another platform.
So why are things the way they are? Well, Valve are doing their part and where any game bought on PC or Mac can be played on the other (so long as it's actually released on the platform), and they'll be expanding their efforts to the PS3 with Portal 2 allowing you to unlock a PC/Mac copy of the game.
There are still challenges, like how you deal with people getting rid of a game and thus no longer owning it, but it's something that can be solved, and Valve are presenting their solution first solution with Portal 2.
So technically, there's not really any reason why this shouldn't become the norm. It's all very doable in fact, and the biggest hurdle are the console makers opening up and allowing game ownership to work not just on their own platform, but on other platforms as well. Valve are making progress, but why not demand more, when there is really no reason we can't have more?









