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Forums - Gaming - For Players Who Bought Crysis 2 (All platforms)

Machiavellian said:
vlad321 said:
CGI-Quality said:
SvennoJ said:

Can we stop with the graphics for a moment.

I would like to know how the story is, the characters and the variety in level design. All I could find so far is that aliens invade and you're working your way to central park. It's put me off from buying the game atm. Everything is about the graphics and the gunplay. Is it a 10 hour trudge through an urban setting or are there any surprises?  (other then sewers)

The story is engaging enough to be interesting. It's not your standard FPS, you can pick up (and throw) items, stealth kill in invincibility (cloak), and being able to jump high is reminiscent of Halo, but has it's own twist that's really fun to use. The character designs get a tad repetitive, but the level design is some of the best in the biz (arguably, the best).

It has plenty of surprises, don't worry. It offers much more than a drool fest!


Lies and flaseties. Maybe you mean "the biz" that has become the standard since 2005, which basically means utter shit and uninspired level dseign. However as far games from all times go the level design is pretty poor. The game still feels too linear, and to date the beginning of Crysis 1 is the closest any Crysis has come to an engaging, and truly epic level design, solely because of the many different paths through a level. Then it went down the shitter super fast in the last 5-ish chapters, but that's why Crysis is considered such a mediocre game. From what I gathered from my brief time with this game, the game world is smaller so you have a lot less options of roaming. You have the ability to approach certain situations in different manners, but the level itself is pretty much a friken line from point A to point B.

Now don't get me wrong, it's not quite on the level of crappy design that is CoD but it's not even within sight of "the best in the biz." When you go through a level/chapter/w.e 3 times, and you can make it so you never see the same path through it in each playthrough, you know that's good open level design. As far as actual linear designs go though, the best ones are where you don't know where you are going and the game doesn't hold your hand through it like you are a clinically retarded person, like in HL2.

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

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damefan said:
yo_john117 said:

Just got done playing some Crysis 2 single player (after watching my cousin play a bunch of MP)

First off the single player graphics are much better then the Multiplayer graphics but that is to be expected.

Graphically its up there with the best looking games on consoles (right around with Killzone 3 and them). Its got its strong points and weak points, the inside of buildings are the best looking i've ever seen, and the explosions and lighting are absolute top notch. But some of the outside wall textures can be pretty bland. Overall there are no noticable frame drops and very few texture pop in's.

Gameplay is fun as hell and the controls very tight (the game is very epic too!)

Multiplayer looks hella fun.

All in all I would give it a solid 9.6/10

It seems there is a big disparity between some of the maps. Skyline and Pier 17 (the demo maps) are probably the worst looking MP maps on the game. I don't know why they decided to use those in the demo. Maps such as Sanctuary, Terminal, Lighthouse, Drop Zone and a couple others all look amazing and almost as good as the SP. Fire up private matches and run through the MP maps. You'll see what I'm talking about.

I'm not done with the SP yet but what did you think about mission 15? The night section? Wasn't it the most jaw dropping thing you've ever seen? Night, Rain,  Epic lighting

Yeah those two maps really do suck compared to the rest.

And i've only gotten to the first alien encounter so far (haven't had much chance to play it yet)



Solid-Stark said:

I actually skipped Mass Effect 2 for this..and im not dissapointed :D Open it.

Game is good, looks good and plays good. The game gets better as it goes.

HOWEVER, i have encountered a bug that made my game unplayable. Its the part after you kill the first Pinger, Chico or Chino is supposed to come out and end the level, he comes out but nothing for me :( the marker doesnt leave him and nothing else happens. (help)

Anywho, up to that point, game is cool. New things are offered and the nanosuit definitely makes it unique from other shooters, but it can feel generec at some points.

*sigh* Graphics are good and definitely the best multiplat FPS out. I had Bad Company 2 and MoH tied for that but now Crysis 2 is on top. And after this past few weeks with ranting on VG on how Crysis has better graphics than KZ3 and U2. Believe me, it doesn't. But it's still eye candy.

GJIJEAIJIFJDKSJAKJERKAJCKJD!!!!!!!!!!!!!!!!!

NONONO! Go back and get that game NOW! There is no excuse not to play it!



vlad321 said:
Machiavellian said:
vlad321 said:
CGI-Quality said:
SvennoJ said:

Can we stop with the graphics for a moment.

I would like to know how the story is, the characters and the variety in level design. All I could find so far is that aliens invade and you're working your way to central park. It's put me off from buying the game atm. Everything is about the graphics and the gunplay. Is it a 10 hour trudge through an urban setting or are there any surprises?  (other then sewers)

The story is engaging enough to be interesting. It's not your standard FPS, you can pick up (and throw) items, stealth kill in invincibility (cloak), and being able to jump high is reminiscent of Halo, but has it's own twist that's really fun to use. The character designs get a tad repetitive, but the level design is some of the best in the biz (arguably, the best).

It has plenty of surprises, don't worry. It offers much more than a drool fest!


Lies and flaseties. Maybe you mean "the biz" that has become the standard since 2005, which basically means utter shit and uninspired level dseign. However as far games from all times go the level design is pretty poor. The game still feels too linear, and to date the beginning of Crysis 1 is the closest any Crysis has come to an engaging, and truly epic level design, solely because of the many different paths through a level. Then it went down the shitter super fast in the last 5-ish chapters, but that's why Crysis is considered such a mediocre game. From what I gathered from my brief time with this game, the game world is smaller so you have a lot less options of roaming. You have the ability to approach certain situations in different manners, but the level itself is pretty much a friken line from point A to point B.

Now don't get me wrong, it's not quite on the level of crappy design that is CoD but it's not even within sight of "the best in the biz." When you go through a level/chapter/w.e 3 times, and you can make it so you never see the same path through it in each playthrough, you know that's good open level design. As far as actual linear designs go though, the best ones are where you don't know where you are going and the game doesn't hold your hand through it like you are a clinically retarded person, like in HL2.

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't



yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Around the Network
yo_john117 said:
Solid-Stark said:

I actually skipped Mass Effect 2 for this..and im not dissapointed :D Open it.

Game is good, looks good and plays good. The game gets better as it goes.

HOWEVER, i have encountered a bug that made my game unplayable. Its the part after you kill the first Pinger, Chico or Chino is supposed to come out and end the level, he comes out but nothing for me :( the marker doesnt leave him and nothing else happens. (help)

Anywho, up to that point, game is cool. New things are offered and the nanosuit definitely makes it unique from other shooters, but it can feel generec at some points.

*sigh* Graphics are good and definitely the best multiplat FPS out. I had Bad Company 2 and MoH tied for that but now Crysis 2 is on top. And after this past few weeks with ranting on VG on how Crysis has better graphics than KZ3 and U2. Believe me, it doesn't. But it's still eye candy.

GJIJEAIJIFJDKSJAKJERKAJCKJD!!!!!!!!!!!!!!!!!

NONONO! Go back and get that game NOW! There is no excuse not to play it!

Haha idk now im really in tight budget, waiting on inF2 now. Maybe, just maybe ill get it, especially if a deal comes up.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.


Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.


Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.

And your lack of reading makes your arguments laughably bad. If you notice I specifically said that if you like linear levels, more power to you, I don't give a damn. It's just that linear levels are shitty level design.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
themanwithnoname said:
vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.


Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.

And your lack of reading makes your arguments laughably bad. If you notice I specifically said that if you like linear levels, more power to you, I don't give a damn. It's just that linear levels are shitty level design.


I guess I'm not going to get a response to why they're "shitty" level design, am I? You're just going to keep throwing it out there without saying why it is (I guess you implied earlier because it's easier to make than "intricately intertwined levels" but that still doesn't make logical sense). I might as well be talking to a wall at this point or perhaps I just need to stop looking for a sound argument where there's none to be found.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
vlad321 said:
themanwithnoname said:
vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.


Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.

And your lack of reading makes your arguments laughably bad. If you notice I specifically said that if you like linear levels, more power to you, I don't give a damn. It's just that linear levels are shitty level design.


I guess I'm not going to get a response to why they're "shitty" level design, am I? You're just going to keep throwing it out there without saying why it is (I guess you implied earlier because it's easier to make than "intricately intertwined levels" but that still doesn't make logical sense). I might as well be talking to a wall at this point or perhaps I just need to stop looking for a sound argument where there's none to be found.


You neither asked for an explanation, nor implied you wanted one. All brought up is enjoying a linear level, which I had already addressed. It seems you can't even read your own arguments. You should look into that.

But let's humor you. Which part of linearity is good level design? Is it the cinematics, which have jack shit with the level design? Or is it the hand-holding, which also has jack shit to do with the design of the level? Maybe it's the heavily scripted events? Or the fact that there is only one general way through a linear level and every time you go through a level it is more or less the exact same, like a movie? Which of those exactly have anything to do with good level design, and not with shitty moviemaking?

It is skilless to make a level where you go from A to B to C, where the player will be greated by the exact same crap every time he goes through the level, and doesn't even have A1, A2, A3, to explore between A and B. A fucking dumbass can come up with a progression of events, and all it takes is a failure of a director that calls himself a game designer to populate it with cinematics and scripted sequences.  Hell, I was doing that shit when I was 8 and was lying to my friends how I fought off ninjas next to Robocop. 

On the other hand it takes far more craft and ability to create a level with multiple approaches, possibly different endings, such that a no playthrough is the same as a previous one for more than 3 playthroughs. That is good level design.

As I said, I don't give a shit what anyone likes, but linear levels are shitty level design.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835