themanwithnoname said:
vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:
I always have a problem with people stating if a game is linear its bad. A more open game doesn't make a game better. A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus. For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact. Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.
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I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.
Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.
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BS no it doesn't
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Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.
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Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.
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And your lack of reading makes your arguments laughably bad. If you notice I specifically said that if you like linear levels, more power to you, I don't give a damn. It's just that linear levels are shitty level design.