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themanwithnoname said:
vlad321 said:
yo_john117 said:
vlad321 said:
Machiavellian said:

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't

Yes, it very much does. It is much simpler to come up with a damn line, than an intecrately interwined level with places to explore, shortcuts, and alternate routes.


Who gives a toss? The better level design is the one that's more fun. If the "intricately intertwined" level is more boring to play through, why should I care that it took longer to design? Your constant use of hyperbole also doesn't help your arguements much either.

And your lack of reading makes your arguments laughably bad. If you notice I specifically said that if you like linear levels, more power to you, I don't give a damn. It's just that linear levels are shitty level design.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835