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vlad321 said:
Machiavellian said:
vlad321 said:
CGI-Quality said:
SvennoJ said:

Can we stop with the graphics for a moment.

I would like to know how the story is, the characters and the variety in level design. All I could find so far is that aliens invade and you're working your way to central park. It's put me off from buying the game atm. Everything is about the graphics and the gunplay. Is it a 10 hour trudge through an urban setting or are there any surprises?  (other then sewers)

The story is engaging enough to be interesting. It's not your standard FPS, you can pick up (and throw) items, stealth kill in invincibility (cloak), and being able to jump high is reminiscent of Halo, but has it's own twist that's really fun to use. The character designs get a tad repetitive, but the level design is some of the best in the biz (arguably, the best).

It has plenty of surprises, don't worry. It offers much more than a drool fest!


Lies and flaseties. Maybe you mean "the biz" that has become the standard since 2005, which basically means utter shit and uninspired level dseign. However as far games from all times go the level design is pretty poor. The game still feels too linear, and to date the beginning of Crysis 1 is the closest any Crysis has come to an engaging, and truly epic level design, solely because of the many different paths through a level. Then it went down the shitter super fast in the last 5-ish chapters, but that's why Crysis is considered such a mediocre game. From what I gathered from my brief time with this game, the game world is smaller so you have a lot less options of roaming. You have the ability to approach certain situations in different manners, but the level itself is pretty much a friken line from point A to point B.

Now don't get me wrong, it's not quite on the level of crappy design that is CoD but it's not even within sight of "the best in the biz." When you go through a level/chapter/w.e 3 times, and you can make it so you never see the same path through it in each playthrough, you know that's good open level design. As far as actual linear designs go though, the best ones are where you don't know where you are going and the game doesn't hold your hand through it like you are a clinically retarded person, like in HL2.

I always have a problem with people stating if a game is linear its bad.  A more open game doesn't make a game better.  A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus.  For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact.  Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.


I'm fairly sure that movies are made to tell a guided visual story and games are made to be played through.

Now whether you [refer linear or not is another debate. However, as far as level design goes, linear means shitty level design. If you like it more, more power to you.

BS no it doesn't