Examiner
I had a chance to get hands-on with the Nintendo 3DS at PAX East 2011 in Boston. Though the idea of the system had me captivated ever since it's press release announcement in January 2010 I ended up being very dissapointed by it's in-person demonstration. The gaming is pretty much predictable stuff that you expect to see in a next-generation handheld with motion controls, but one glaring flaw remained unforgivable throughout the experience. The depth of the 3D looked great and worked great with the game I demoed. When I asked to see some "pop-out" effect I was shown an augmented reality game that consisted of target practice on the "?" mark card followed by a snake-like, mini bowser-style boss fight. This was pretty fun and interesting way of using the handheld and its motion controls, however the "pop-out" effect was very minimal if present at all and not part of the game. Once again the depth looked good even though the Nintendo 3DS has low-resolution graphics compared to what is expected in a next-gen handheld. The real problem I saw with the system was when using motion controls to aim a set of crosshairs (for example using periscope mode in Steel Diver or a sniper rifle in a shooter game) you would lose focus of the 3D image and get split up into double vision. This lasted until you were able to bring the image back into 3D. Your mind basically ceased being fooled by the digital illusion of 3D due to using the motion controls. I have heard the game system won't display 3D if viewed from the wrong angle, but I'm not really concered with this. What was actually dissapointing to me is that they decided to use mandatory motion controls for some of their launch titles and this completely ruins the 3D effect (which is the entire reason for the buying the system for many folks). I am a big time fan of 3D on games like Killzone 3. I really expected Nintendo to shock us all with the first handheld 3D system, and they have. I just wish now, looking back, that they would have left out the motion controls for the system. Using motion controls is great fun. Using the 3D is innovative for a handheld. But using both at the same time simply does not work. http://www.examiner.com/video-game-in-boston/3ds-disappointing-person-even-to-a-3d-advocate-hands-on-preview









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