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Forums - Nintendo - Steel Diver IGN review!

http://ds.ign.com/articles/115/1156374p1.html

Just a part of the article here:

The first couple of levels are a cakewalk, but the later levels will have you scratching your head and eagerly replaying them over and over, trying to outmaneuver the fierce combination of the level design and the constant onslaught of enemy attack. While I enjoyed the amount of thinking and strategizing these advanced levels provided, there were far too few of them. Even going back to beat each mission with all three ships and finish in better times didn't make up for the fact that there were just not enough missions to choose from.

I also wish there had been more boss fights, as these were always particularly engaging to overcome and provided a much needed change of pace. Dodging missiles while waiting for an opening in the enemy's defense to attack and slowly chipping away at their damage meter one blast at a time (all while trapped in a relatively small, 2D plane) made these moments feel like a much slower-paced Mega Man with submarines, and that's a compliment. But, again, there weren't nearly enough of these encounters to make this package feel complete.

Of course, the gameplay itself is truly what matters, and between a solid Mission Mode (which was, admittedly, far too short), an amusing Periscope Mode (which has you either spinning around with your 3DS or moving the dial to spot and destroy all surrounding enemy ships as fast as possible), and a standalone multiplayer turn-based strategy game, there's more fun to be had here than you might think.

While this isn't exactly the new IP I was looking for from Nintendo, and it's true that the game is probably too slow moving for a lot of folks, once I settled into its pace I was surprised by how much I really enjoyed myself. While I admit I hastily dismissed Steel Diver when I first started playing it, I eventually found myself hooked.

IGN Ratings for Steel Diver (3DS)
Rating Description
out of 10 Click here for ratings guide
6.5 Presentation
Steel Diver does a great job of capturing the feeling of manning a submarine, though at the expense of its presentation being bland at times. The story, while it serves its purpose, doesn’t add much.
6.5 Graphics
The bare environments and vessels are underwhelming considering how little is actually on the screen at a time. I can tell some attempt was made at varying the look of the levels, it wasn't enough.
7.5 Sound
The music is entrancing, though almost too tranquil, and sets a decent backdrop for the gameplay. Small touches (like the sounds of switches, torpedoes, waves, etc.) add great atmosphere.
7.0 Gameplay
An acquired taste, but if you like slow-paced strategy games you’ll likely find yourself addicted before you know it. Otherwise, you’ll probably find it to be a little on the boring side.
7.0 Lasting Appeal
An intriguing multi-player mode and the challenge of trying to beat your best times and complete each mission with all three submarines adds to its life span, but the main game is far too short.
7.0
OVERALL
Good


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When I got the original Gameboy, I got two games, Tetris and Radar Mission. This game looks like it is a remake of Radar Mission.



I describe myself as a little dose of toxic masculinity.

actually better score than i was expecting i hope nintendo adds dlc missions if they do ill get it .



It's actually a very poor review in regard to how it's written. Outside of the7 mission sentence it doesn't tell you anything regarding just how much content is in the game. How many time trials are there? How much is there to the periscope mode? How is the replayability in the Steel Commander mode?  Are enemy positions random on the maps no matter how many times you play them? Unlockables? Street Pass content? Etc? The most important bits of information that anyone and everyone will find most useful.



consider me intrigued for this game




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I'm looking forward to this game, IGN is the same site which says that you can finish Golden Sun Dark Dawn in 13 hours (I spent 25 hours on it, and there's no post game) so longevity should be there. If there's wifi (but I don't think so) I'll buy this game for sure.



CURRENTLY PLAYING: Xenoblade (Wii), Super mario 3D land (3DS), Guild Wars (PC)

 

I'm getting it, I remember absolutely loving Radar Mission.



I describe myself as a little dose of toxic masculinity.

That's definitely a review.



Sounds better than what i was afraid of, and about where the game should be: a good, simple-yet-complex tech demo type

If it keeps getting middling-to-poor reviews like this, it should sell 60 million and become part of the collective consciousness :P



Monster Hunter: pissing me off since 2010.

Sounds good to me. I've been going back and forth on this one to pick up with my 3ds and I think i'm gonna have to give it a go. Just sounds too different and fresh to pass up. Plus blowing up stuff is cool and junk.



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