trasharmdsister12 said: 1. Uncharted to Uncharted 2 also occurred earlier in the consoles lifetime when there's more unexplored headroom. If you expect a similar graphics jump from U2 to U3 you'll be disappointed. U3 will clean up things like shadows and put a lot more action on screen.
2. Splinter Cell Conviction uses a heavily modified UE2.5. I don't really see how this is relevant to what we were discussing though. Please clarify 
3. I think you meant to say Gears 2 already uses UE3.5. I believe it did. They added some water and material density stuff and made good use of it in the Gears 2 SP. Now they've added some jungle rendering stuff. Maybe the change of setting will appeal to more people. That with the new lighting engine should make for some neat set-pieces.
4. Using the same engine doesn't mean that the same features and techniques are used. Mass Effect 2 used the same engine as Gears 2 but Gears 2 used things like the water physics well while it was nowhere to be seen in ME2. So despite using the same engine, graphics can vary quite heavily in games that employ that same engine based on which features and how the features are applied.
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1. I really don't expected U3 so better in graphics than U2 because US2 already was amazing... but I expected a little more from Killzone 3.
2. Ok. Some games use UE2... but I just said that because the other guy think Gears 2 uses UE2.
3. Yeah I wrote wrong... Gears 2 already use UE3.5.
4. Mass Effect 2 and Gears 2 are graphicaly similar to me. I'm not saying game with the same engine not can be differents... I'm saying they can't be very different... if a developer start to do many things outside the engine it's easier to develop its own engine or use one another.
And to finish here (because the talk is about Crysis 2... not engines) the Unreal Engine 3 for me is outdated compared with others newers engines on the market.