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CGI-Quality said:
Nsanity said:
CGI-Quality said:

If you've played the game (or listened to feedback), you'd know that there's far more happening on screen in Killzone 3 (and I mean a lot). It also uses parts of the SPUs Crysis 2 just can't/won't, because it's engine was nurtured by an in-house dev who's truly taking advantage of the console.

Particle effects, textures, & amount on screen are all ahead in Killzone 3.

Halo Reach has all that so what makes you think any of those won't be in Crysis 2?

You misunderstand. Yes, other games have a good deal happening on screen, but not to the degree of Killzone 3 (and reading just about any review would reward you with plenty of agreements with me). Crysis 2 looks fantastic, yes, but it's not doing as much as Killzone 3.

How many AI can Killzone 3 have on screen at once?