CGI-Quality said:
Nsanity said:
CGI-Quality said:
If you've played the game (or listened to feedback), you'd know that there's far more happening on screen in Killzone 3 (and I mean a lot). It also uses parts of the SPUs Crysis 2 just can't/won't, because it's engine was nurtured by an in-house dev who's truly taking advantage of the console.
Particle effects, textures, & amount on screen are all ahead in Killzone 3.
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Halo Reach has all that so what makes you think any of those won't be in Crysis 2?
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You misunderstand. Yes, other games have a good deal happening on screen, but not to the degree of Killzone 3 (and reading just about any review would reward you with plenty of agreements with me). Crysis 2 looks fantastic, yes, but it's not doing as much as Killzone 3.
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How many AI can Killzone 3 have on screen at once?