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CGI-Quality said:
Nsanity said:
CGI-Quality said:
Nsanity said:

Crysis 2 is a sandbox in a city.

I don't care for the back and fourth grpahics 'war", but while Crysis 2 is more open ended, it is not more technically advanced than Killzone 3.

What's Killzone doing that Crysis isn't?

If you've played the game (or listened to feedback), you'd know that there's far more happening on screen in Killzone 3 (and I mean a lot). It also uses parts of the SPUs Crysis 2 just can't/won't, because it's engine was nurtured by an in-house dev who's truly taking advantage of the console.

Particle effects, textures, & amount on screen are all ahead in Killzone 3.


You seem to always try to push your opinion over as fact and you are the final word on what is the best looking game. Please tell me how Killzone is pushing more textures than other games? Do you even know what textures are? Every object in every game is a textured model. Killzone isn't pushing anymore textures than any game out there. And please dont try to say it has higher res textures because it doesn't. In fact Crysis 2 has some of the highest quality textures I've seen in a console game. Do a quick test and you'll see I'm correct. Next time you pop in Uncharted 2 and Killzone 3 walk up to multiple walls or objects and get as close as possible. Now see how they become pixelated and lose their quality? I don't know if you plan on getting Crysis 2 or not but zoom in on the ground you walk on, or the bricks on the walls. Crysis 2 textures don't lose much quality at all if any. There are a few sections that do obviously but Crysis 2 wins techincally in the texture department. Its the art style and overall choice of colors that lets Crysis 2 down. Technically it is a more advanced game than Killzone 3. Much better lighting engine as well.

I've beaten Killzone 3. There isn't one section in that game where I thought a lot was happening at the same time. In face the space combat scene was even on rails. The only thing you control is the shooting. Every vehicle section in that game was on rails. Not too impressive if you ask me.

I also love how everyone throws in the "Its using all the SPUs" arguments. Its getting old really.