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Forums - Nintendo - What makes Donkey Kong Country for the Wii special?

^^^ of course people worked on the game, but how much people??? thats the question



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oniyide said:

^^^ of course people worked on the game, but how much people??? thats the question

Well even one person working only one day exceeds a 50$ development cost for the game.



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oniyide said:

^^^ of course people worked on the game, but how much people??? thats the question

Yeah, one person working for one day exceeds your amount.

Sorry. Your suggestion is absurd.

EDIT:

Actually let's just go ahead and answer this question straight up.



^^^^ive seen budget games with just as much people working on it. that doesnt tell me anything



Showing me 3 mins of names doesnt explain the cost, the coding or time it took to make. Still waiting. 



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oniyide said:

Showing me 3 mins of names doesnt explain the cost, the coding or time it took to make. Still waiting. 

You  didn't ask how much it cost to produce.

You asked if it cost more than fifty dollars to make.

If every person who worked on it was paid a dollar then yes, it took more than fifty dollars to make.



^^^^ i see what you did there, had you been around since the beginning of the thread i had already asked how much these games cost to make, ive been asking that for awhile and no one seems to have an answer and if the 50 dollar price tag is too much. 



oniyide said:

@khuutra  some of you are out to prove ME wrong, so the burden of proof is on you.  But WTH, presentation, they pretty much used the same code from the DS game which was on a portable system and those games has less cost development by default and the music is midi which is dirt cheap to make. 


Where is the proof for that? I mean it. I didn't see anyone at Nintendo saying the code was reused. If they have and I missed it, show me where. But if not, show us something else. And "it's obvious" isn't proof either, just in case you were going to use that.



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oniyide said:

^^^^ i see what you did there, had you been around since the beginning of the thread i had already asked how much these games cost to make, ive been asking that for awhile and no one seems to have an answer and if the 50 dollar price tag is too much. 

No no no no.

You asked me if the game cost more than fifty dollars to make.

More, production cost doesn't necessarily equate to retail value; that would create a value disparity between games that creates a devaluation on the whole.



oniyide said:

@Jumpin so if anyone didnt particularly care for NSMBWii they are wrong? your theory falls apart because its all a matter of opinion. Not everyone is going to like a certain thing so to that person who didnt like it, the game is not that valuble

21.5 million people opting to buy NSMB vs 6.2M opting to buy Super Mario Galaxy 2 is not an opinion, it is a fact. A fact that strongly supports that NSMB was correctly priced; and no opinion will make a theory supported by irrefutable fact fall apart.



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