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Forums - Sony - Superchunk's rant about 3D Dot Game Heroes

W T F!

"If you like Zelda you'll love this game!" THat's all I heard about it from these forums and varous other sites. Well, you're right ... mostly. It is a huge homage (*cough* rip off *cough*) of the original LoZ game from 1986.

It has many exact copies of enemies, almost identical game layout, with some unique changes like swords and magic. It has been a great game in that nostalgic fashion and has some nicely added features that came along in later Zelda games like Zelda:LTTP.

However, there are a few things that you'd think would be better or simply work. Afterall its made 25 years after the original and runs on FAR superior hardware. I think my gripes below really mess up this games playability and demostrate a sever lack of developing professionalism and quality as a developer.

1. For instance, why do I have to manually save? No one other PS3 game I've touched forces me to manually save. There is no gameplay element here as saving is completely separate from making your revival point. It should just save the damn game on its own.

2. I understand why a game in 1986 on a system that is less powerful than most people's phones today had to load single frames at a time. But, why the hell does this game do that? Why can't it just load the entire map or dungeon in memory (enemies don't need to be mobile yet, so resource use is still low)? I should only ever see a black screen for apparent loading when entering/exiting a building/dungeon. Freaking annoying.

3. Why the hell do I see minor screen glitches at random loading points? This game is not that complex. The graphics and physics as well as AI are far below the greater majority of PS3 games. There is no reason every single part of this game should not be polished to its finest based on its unique 3D pixel display. Just fucking enept coding.

4. THIS GAME IS FAR TO SIMPLE TO EVER CRASH!!! The other day I spent several hours upgrading and beating the Fire Temple. Once finished I happily moved out on my quest to chase down the Purple Orb's Sage. For the second (happenend once more later too) time since starting this game the game just crashed during a completely unnecessary black loading screen. WTF!

Because the horrendous coding and lack of any professional integrity as well as the common foresight to include automatic saving that has been standard on PS3 games thus far I had to lose 4 hours of my life and redo the whole damn area.

Atlus FromSoftware, you suck and you need to hire real managment who knows how to bitch slap a dev to rework an obviously crappily done setup.

 

 

Meanwhile, I am now on the last temple. Though I may hold off to go back to a couple temples where I need colored keys as well as try to due a little more side campaigns. This is actually a really fun game.. its just too bad it wasn't polished better with some needed changes for modernization and proper use of the hardware.



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Atlus didn't make the game. They just distributed it in the US. 



Sig thanks to Saber! :D 

Moral of the story: Don't play games that pay homage to something. Well if it is fan made, maybe in that case, try it out, since I doubt that person is profiting from it. Given I don't really learn any morals from any story. Maybe the moral is not to listen to people on VGC? With that moral however it would mean not listen to me either.....and in which case I don't know what to believe. 

Also don't insult Atlus, insult the good people at Silicon Studio.

Edit: Yes I am really bored on this boring Friday.



 

I didn't really love it, either. Maybe it ended up sorta half-baked because the whole game was essentially a demo for an engine that Silicon wants to push.



ignore this post... >_>



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A)  most of your complaints miss the point of this game.  like legacy mode in mega man 9 -- the save points method and the single screen loading is part of the homage to retro gaming..

B) to the crash -- this game was built to have a budget release with a sales expectation under 100k.  don't play a budget game expecting a polished experience... (... as if polished games don't have an occasional crash as well)

C) chill out.



kitler53 said:

A)  most of your complaints miss the point of this game.  like legacy mode in mega man 9 -- the save points method and the single screen loading is part of the homage to retro gaming..

B) to the crash -- this game was built to have a budget release with a sales expectation under 100k.  don't play a budget game expecting a polished experience... (... as if polished games don't have an occasional crash as well)

C) chill out.


A) While I understand your point its seems like a bad design decision. To me, if you're going to pay homage to a classic, you don't have to be a carbon copy. You can and should remove the elements that were not part of the design, but were realistically technology limitations. For instance, if this was all for retro appeal (if forced saving and black loading screens are really an appeal) then why is in in HD visuals? Why does the water looks so fluid vs the blue copied cells of LoZ? They made the decision to upgrade the visuals to be crisper and more modern, there is no reason they should have kept an archaic saving system and completely unnecessary loading.

B) I have on an extreme rare occasion had a crash with a higher end game. And for the $15 I bought this game new, I'm not complaining about its value. Its a really good game otherwise. However, there is a clear difference between a random and rare bug to a simply lack of deep testing.

C) I clearly labeled this thread as a rant. :P



i think blaming the game because you cant remember to save is horrible.



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MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

MrBubbles said:

i think blaming the game because you cant remember to save is horrible.


In my 30 years of gaming, I have never had a loss of data like this. In this particular case, it shouldn't have even been an issue as:

1. It should just autosave
2. It shouldn't have crashed in the first place.

Now I save after every semi-decent point of the game.



I felt the same about this game, traded it in when I was half-way through