shuraiya said:
twesterm said:
shuraiya said:
twesterm said:
shuraiya said:
For me, it's Kojima. You specifically requested developer, that's why Kojima takes the spot. My first video game related celebrities however, are Nobuo Uematsu and Yasunori Mitsuda. Musical composition gets my attention more that any other aspect in a video game, besides story.
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He's still a developer, it's for that reason I specifically said developer and not designer, programmer, etc. 
@Darth- ::blush:: not a celebrity :-p
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I've never actually considered composers as developers. After all, it's possible for many of them to work without ever even laying eyes on the game in question. Referring to them as developers would technically include someone like Harry Gregson-williams simply because he composed for MGS.
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They created content to the game, why wouldn't they be one of the developers? Even if the composer never played the game, music is still as big of a part as something like art direction yet you would still count the art director as a developer.
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I consider a developer to be someone heavily involved in the development process; the ones responsible for taking several elements and combining them into one cohesive whole. Composers are simply people commissioned to construct a given component; the music does not necessarily even have to be created specifically for the game. I just have a hard time seeing them as developers.
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How much involvement does someone have to have to be considered a developer?
Do you think that a group of 5 people make a game so each of them make 20% so that makes them a developer?
Do you consider the producer who never touches any part of the game a developer?
Do you consider the programmer that creates the interface for help menu a developer?
Do you consider the internal QA tester that spends eight hours a day walking in a corner to see if they can fall through it a developer?
Do you consider the designer that spends the entire project writing documents and balancing spreadsheets a developer?
Do you consider the entry level environmental artist that spends 6 months welding vertices of pieces that a senior artist gave them a developer?
I don't know if you realize this, but creating a game is a massive group effort and all of those above people are game developers. Just because they don't play a major part, don't create something you actually see, has a job that a trained monkey could do, or is someone that simply overseas development doesn't mean they aren't a game developer.
Making games isn't a group of dudes sitting on a couch with controllers in hand tightening up the graphics on level 3, it's the cohesive effort of a large group of people with widely varied jobs big and small, noticeable and behind the scenes, and immensely important and seemingly unimportant aspects all working together.
Pardon me if I sound a little offended here but I see it as an insult that you don't consider the composers developers. I think of it that way because the composers I do know would be incredibly insulted if you thought of their work so insignificant to the game that they aren't actually game developers even though they put years of blood, sweat, and tears into the project.
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And yes, a composer that has nothing to do with the game wouldn't be counted a developer. That is true but that is not the case for Nobuo Uematsu at all.