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Forums - Microsoft - "Emotion Capture" - Directing Milo

Lionhead games talk way too much IMO, they need to less talking and more listening.



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That's pretty amazing!



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trasharmdsister12 said:

 

So it seems the Milo Project went pretty far and has been in continued development for 3 years. Perhaps this will be coming this year? I think that vid was a great look at animation and performance capture in gaming and how much work actually goes into making the presentation in games and character performances.


if this somehow gets announced at e3, ms will have won e3 from this announcement... #justsayin



 

Bet with Conegamer and Doobie_wop 

http://gamrconnect.vgchartz.com/post.php?id=3879752

It's interesting most certainly, but I'm really skeptical of the interaction level. 

Teaching them to do things? More like unlocking some pre-programmed thing. Can you teach them jokes or riddles, or other things? No. It's going to be, say a really funny joke; "haha, that's funny". Say a really bad joke; "haha, that's funny". Ask him if he did is homework; *be bashful.

He can't comment on your stories, he can't respond to comments, if you tell him his sneakers are lame, he won't change them, and act with anticipation as you judge the new ones.

I know I'm expecting far too much. But that's the problem with american marketing, all the details are overblown. Because I'm a gamer, I know what these trick words are, like, "learn; react; evolve". They are all simplistic variants masquerading as the real words.

Learn? Unlock pre-programmed material
react? Use pre=programmed dialogue to respond to key words
evolve? The game progresses along a linear path

I think it's going to be an interesting game, but I've grown accustomed to games being mere shadows of what they are promised to be. 



theprof00 said:

It's interesting most certainly, but I'm really skeptical of the interaction level. 

Teaching them to do things? More like unlocking some pre-programmed thing. Can you teach them jokes or riddles, or other things? No. It's going to be, say a really funny joke; "haha, that's funny". Say a really bad joke; "haha, that's funny". Ask him if he did is homework; *be bashful.

He can't comment on your stories, he can't respond to comments, if you tell him his sneakers are lame, he won't change them, and act with anticipation as you judge the new ones.

I know I'm expecting far too much. But that's the problem with american marketing, all the details are overblown. Because I'm a gamer, I know what these trick words are, like, "learn; react; evolve". They are all simplistic variants masquerading as the real words.

Learn? Unlock pre-programmed material
react? Use pre=programmed dialogue to respond to key words
evolve? The game progresses along a linear path

I think it's going to be an interesting game, but I've grown accustomed to games being mere shadows of what they are promised to be. 

He leartn her name? I guess you'd class that as pre-programmed. In which case, what you're expecting is impossible, it's not a living breathing being, it's just trying to imitate as best it can.



 

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Seece said:
theprof00 said:

It's interesting most certainly, but I'm really skeptical of the interaction level. 

Teaching them to do things? More like unlocking some pre-programmed thing. Can you teach them jokes or riddles, or other things? No. It's going to be, say a really funny joke; "haha, that's funny". Say a really bad joke; "haha, that's funny". Ask him if he did is homework; *be bashful.

He can't comment on your stories, he can't respond to comments, if you tell him his sneakers are lame, he won't change them, and act with anticipation as you judge the new ones.

I know I'm expecting far too much. But that's the problem with american marketing, all the details are overblown. Because I'm a gamer, I know what these trick words are, like, "learn; react; evolve". They are all simplistic variants masquerading as the real words.

Learn? Unlock pre-programmed material
react? Use pre=programmed dialogue to respond to key words
evolve? The game progresses along a linear path

I think it's going to be an interesting game, but I've grown accustomed to games being mere shadows of what they are promised to be. 

He leartn her name? I guess you'd class that as pre-programmed. In which case, what you're expecting is impossible, it's not a living breathing being, it's just trying to imitate as best it can.

And what if her name was something non-standard like Tristana? Would he know it and repeat it properly?

I'm not expecting it to be a living breathing being, so don't twist my meaning into something you can easily argue. I'm talking about what the reality is going to be versus what they're showing us. That footage of her interacting? I'm very skeptical that was real. I don't have a leg to stand on there, but I'm used to fake footage at this point.



theprof00 said:
Seece said:
theprof00 said:

It's interesting most certainly, but I'm really skeptical of the interaction level. 

Teaching them to do things? More like unlocking some pre-programmed thing. Can you teach them jokes or riddles, or other things? No. It's going to be, say a really funny joke; "haha, that's funny". Say a really bad joke; "haha, that's funny". Ask him if he did is homework; *be bashful.

He can't comment on your stories, he can't respond to comments, if you tell him his sneakers are lame, he won't change them, and act with anticipation as you judge the new ones.

I know I'm expecting far too much. But that's the problem with american marketing, all the details are overblown. Because I'm a gamer, I know what these trick words are, like, "learn; react; evolve". They are all simplistic variants masquerading as the real words.

Learn? Unlock pre-programmed material
react? Use pre=programmed dialogue to respond to key words
evolve? The game progresses along a linear path

I think it's going to be an interesting game, but I've grown accustomed to games being mere shadows of what they are promised to be. 

He leartn her name? I guess you'd class that as pre-programmed. In which case, what you're expecting is impossible, it's not a living breathing being, it's just trying to imitate as best it can.

And what if her name was something non-standard like Tristana? Would he know it and repeat it properly?

I'm not expecting it to be a living breathing being, so don't twist my meaning into something you can easily argue. I'm talking about what the reality is going to be versus what they're showing us. That footage of her interacting? I'm very skeptical that was real. I don't have a leg to stand on there, but I'm used to fake footage at this point.

http://xbox360.ign.com/articles/991/991348p1.html

http://www.eurogamer.net/articles/e3-project-natal-hands-on

http://kotaku.com/#!5275204



This tech has always impressed me. Looking at the dynamics, it's no wonder it's still not released, that looks like a lot of work to do.virtual assistant



Yes, that is the video I'm talking about. So it was real. Well, that's one bonus going for it but;

"thousands of people". Milo repeats the phrase "thousands of people". Is that the interaction level we're talking about? Milo repeating the things you say or giving generic comments on what you say?

Nobody can really say for sure, I'm certainly not saying milo is bad. I'm gathering from what I'm seeing, and the decision to make it very dramatic and have story as a substitute for good interaction. Put the "sharing" on Milo's shoulders, and let the humans comment.

Can you understand this idea?



PullusPardus said:

Lionhead games talk way too much IMO, they need to less talking and more listening.

Really?  They need to listen to whom more and about what?  What bit of profound wisdom do you have to share with them?

As I see it, this is an experimental tech demo they did, and I found it interesting personally.