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It's interesting most certainly, but I'm really skeptical of the interaction level. 

Teaching them to do things? More like unlocking some pre-programmed thing. Can you teach them jokes or riddles, or other things? No. It's going to be, say a really funny joke; "haha, that's funny". Say a really bad joke; "haha, that's funny". Ask him if he did is homework; *be bashful.

He can't comment on your stories, he can't respond to comments, if you tell him his sneakers are lame, he won't change them, and act with anticipation as you judge the new ones.

I know I'm expecting far too much. But that's the problem with american marketing, all the details are overblown. Because I'm a gamer, I know what these trick words are, like, "learn; react; evolve". They are all simplistic variants masquerading as the real words.

Learn? Unlock pre-programmed material
react? Use pre=programmed dialogue to respond to key words
evolve? The game progresses along a linear path

I think it's going to be an interesting game, but I've grown accustomed to games being mere shadows of what they are promised to be.