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Forums - Nintendo - Where and why modern Zelda fails or "Zelda. WTH happened?"

Mr Khan said:

I miss the optional weaponry more than anything, but that's because games that are too hard (or at least hard in the wrong way) i just find annoying, but Ocarina of Time and Majora's Mask were superior from the 3D games because of the extra stuff you could do (less so in OoT, but the Gerudo Trial Grounds and the Ice Arrows and the Biggoron Sword were meaningful enough)

What i want to see more is more dynamic uses for weaponry. The Wind Waker was actually pretty good about that, because you could come up with inventive uses for some weapons, or discover special uses (like those giant moths that could be annihilated by a fire arrow)

Give me more dynamic combat and add optional weaponry and meaningful sidequests, and i'll be pleased as punch.

That's what I'd like to see more than anything as well, but also give more meaning to the world itself. A lot of Twilight Princess' overworld felt pretty barren; aside from some treasure chests containing rupees, there wasn't a lot to find in the big fields, which is out of character for a series that focuses largely on exploration. I've heard that Skyward Sword's gameplay will be "denser" than TP, but that could mean something else entirely.



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Scoobes said:
RolStoppable said:
Scoobes said:

Or maybe all the fans are just too good at Zelda these days? I mean, I go back and their a lot easier than I remember them.

We should all just migrate to a different and harder series... like errr.... someone help me out here

Not really. In the 3D Zelda games the lock on feature has dramatically improved with The Wind Waker and at the same time the difficulty was lowered, making it even easier on top of that. Better controls and enemies that hit less hard.

When you go back to replay Zelda games, in general the farther you go back, the more hearts you are going to lose over the course of the game, because the older games really are harder. Also, aside from Zelda II, no game in the series is brutally hard. I am really not asking for a Monster Hunter like difficulty curve, just a Zelda game in which the peeping sound that comes with low health is something you will actually hear without purposefully getting hurt.

Well, I never did play the NES games. My first was on the Game Boy (Link's Awkening), although I do have recollections of struggling with the first boss. Maybe they should start implementing difficulty levels or optional areas?

Difficulty levels are the sign of bad design in non-arcade games. Even in single player modes of FPS games i find them dodgy



Monster Hunter: pissing me off since 2010.

RolStoppable said:
trashleg said:

i don't want you to be right. i want skyward sword to be majestic. ;_;

The Legend of Zelda is supposed to be a man's game and I hope that one day it's going to be one again.


I hope this isn't a dig because I happen to have a vagina?

I am saying I agree with you. I just don't want to be disappointed.



Highwaystar101 said: trashleg said that if I didn't pay back the money she leant me, she would come round and break my legs... That's why people call her trashleg, because she trashes the legs of the people she loan sharks money to.
Squilliam said:

The modern Rolstoppable fails in comparison to the legacy forumite. I hope that someday the developer behind Rol can recapture the magic of Rolstoppable.


It's part of his point. He won't become great again until Zelda does.



Mr Khan said:
Scoobes said:
RolStoppable said:
Scoobes said:

Or maybe all the fans are just too good at Zelda these days? I mean, I go back and their a lot easier than I remember them.

We should all just migrate to a different and harder series... like errr.... someone help me out here

Not really. In the 3D Zelda games the lock on feature has dramatically improved with The Wind Waker and at the same time the difficulty was lowered, making it even easier on top of that. Better controls and enemies that hit less hard.

When you go back to replay Zelda games, in general the farther you go back, the more hearts you are going to lose over the course of the game, because the older games really are harder. Also, aside from Zelda II, no game in the series is brutally hard. I am really not asking for a Monster Hunter like difficulty curve, just a Zelda game in which the peeping sound that comes with low health is something you will actually hear without purposefully getting hurt.

Well, I never did play the NES games. My first was on the Game Boy (Link's Awkening), although I do have recollections of struggling with the first boss. Maybe they should start implementing difficulty levels or optional areas?

Difficulty levels are the sign of bad design in non-arcade games. Even in single player modes of FPS games i find them dodgy

That's probably because the only thing that bumping up the difficulty in most FPS games does is make the A.I. cheaper and your damage threshold lower. By extension, that's what I'd imagine would happen if the Zelda games were to use a difficulty system.



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Mr. Fister said:
Mr Khan said:
Scoobes said:
RolStoppable said:
Scoobes said:

Or maybe all the fans are just too good at Zelda these days? I mean, I go back and their a lot easier than I remember them.

We should all just migrate to a different and harder series... like errr.... someone help me out here

Not really. In the 3D Zelda games the lock on feature has dramatically improved with The Wind Waker and at the same time the difficulty was lowered, making it even easier on top of that. Better controls and enemies that hit less hard.

When you go back to replay Zelda games, in general the farther you go back, the more hearts you are going to lose over the course of the game, because the older games really are harder. Also, aside from Zelda II, no game in the series is brutally hard. I am really not asking for a Monster Hunter like difficulty curve, just a Zelda game in which the peeping sound that comes with low health is something you will actually hear without purposefully getting hurt.

Well, I never did play the NES games. My first was on the Game Boy (Link's Awkening), although I do have recollections of struggling with the first boss. Maybe they should start implementing difficulty levels or optional areas?

Difficulty levels are the sign of bad design in non-arcade games. Even in single player modes of FPS games i find them dodgy

That's probably because the only thing that bumping up the difficulty in most FPS games does is make the A.I. cheaper and your damage threshold lower. By extension, that's what I'd imagine would happen if the Zelda games were to use a difficulty system.

Right, which would just make it more frustrating instead of more satisfying. A darknut being able to kill me in two hits is only going to piss me off



Monster Hunter: pissing me off since 2010.

I wouldnt mind if they change up the whole setting of the game, maybe im crazy but their are only so many ways to "reinvient" Hyrule. maybe we can have a Zelda game where you can actually use Zelda, I think that would add a bit more depth to the series, but I know thats not gonna happen. 

@Mr. Fister  You have Goldeneye for WII?? i could have sworn i seen your name while playing Team conflict the other day



^^^^ if the CD-1 couldnt destroy the Zelda series nothing can. and your right there were some games that didnt take place in Hyrule, but i would still like to see a different setting. How long are they going to recycle the pseudo medieval setting?? i know im in the bizarro minority, but i think the best Zeldas are the ones that try something different. Thought i was gonna hate TP and the whole Wolf thing, but i like using the Wolf form more than the human. and I still think Majora's Mask is the best in the series



Mr. Fister said:

That's probably because the only thing that bumping up the difficulty in most FPS games does is make the A.I. cheaper and your damage threshold lower. By extension, that's what I'd imagine would happen if the Zelda games were to use a difficulty system.


Do you think the higher difficulties of Resort are simply cheap AI?  Serious question.



I'm not sure whether difficulty levels could work in Zelda.  I say this because the game's difficulty comes from many different factors, such as puzzles, enemies, time limits, limited platforming etc.  Contrast this with for example a 2d fighter, where enemy AI is mainly changed.  If there was an easier difficulty setting, Nintendo would have to redesign dungeons, or at least add in some extra ladders, hints and make platformers bigger as well as adding more health.

I would rather if the main game was kept fairly easy, but there were optional dungeons that made Zelda II look like a pussy.

Or alternatively, they could just use the 'Super Guide'