| Mr Khan said: I miss the optional weaponry more than anything, but that's because games that are too hard (or at least hard in the wrong way) i just find annoying, but Ocarina of Time and Majora's Mask were superior from the 3D games because of the extra stuff you could do (less so in OoT, but the Gerudo Trial Grounds and the Ice Arrows and the Biggoron Sword were meaningful enough) What i want to see more is more dynamic uses for weaponry. The Wind Waker was actually pretty good about that, because you could come up with inventive uses for some weapons, or discover special uses (like those giant moths that could be annihilated by a fire arrow) Give me more dynamic combat and add optional weaponry and meaningful sidequests, and i'll be pleased as punch. |
That's what I'd like to see more than anything as well, but also give more meaning to the world itself. A lot of Twilight Princess' overworld felt pretty barren; aside from some treasure chests containing rupees, there wasn't a lot to find in the big fields, which is out of character for a series that focuses largely on exploration. I've heard that Skyward Sword's gameplay will be "denser" than TP, but that could mean something else entirely.











WHO IS JESUS REALLY?
