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Forums - Nintendo - Battle of the Zeldas: Phantom Hourglass or Spirit Tracks?

 

Battle of the Zeldas: Phantom Hourglass or Spirit Tracks?

Phantom Hourglass 28 25.93%
 
Spirit Tracks 37 34.26%
 
Just want to see results 43 39.81%
 
Total:108

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?



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blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

Nope.



oh, uhh, ok.



Khuutra said:
themanwithnoname said:

I own both, but have only played Phantom Hourglass. I gave up on it after hitting the Temple of the Ocean King for like the fourth time. It does eventually let you skip the first half of it, but it got so monotonous to me that I just couldn't handle it anymore. I haven't started Spirit Tracks yet, but that's just because I don't think it feels right since I haven't finished Phantom Hourglass. That said, I feel like Spirit Tracks can only be an improvement.

Fire up Spirit Tracks. It also has a dungeon you revisit, but you never go through any floor more than once so it's a lot more tolerable.

Also the music is worlds better.

Edit: Also the graphics are better, the puzzles are better, the bosses are better, the writing is better

It's just better in pretty much every way and I apologize not at all for saying so.

Agreed. I played through Phantom Hourglass after Spirit Tracks and I gave up. Spirit Tracks is just so much better IMO...



 

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blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

I do, but I don't think that view is universally held




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ship owns train

i hated ocean temple, but i hated the on rails litterally of spirit tracks.  i want to explore the world, whether that is on foot or on a ship i can ride i want to go any direction.  spirit tracks i'm riding on a set path from one place to next



blunty51 said:

Bit surprised to see all the love for ST here. I couldn't even finish the game, and that's the first time that's ever happened for a zelda game for me. The overworld got incredibly repetitive, including the music (which was great at first), and textures were shameless. The dungeons were more like riddles than puzzles (which were pretty cool, but quite unzelda-like). I wonder if those who prefer ST also find WW to be the best Zelda game ever?

ST's appeal ran very differently than Wind Waker's to me. I never played older Zelda games, and Wind Waker was the closest to a free-range explorational game i encountered. That's why i liked the Tingle Rupee collection missions, as it forced you to go out and see the whole world the game had to offer. Spirit Tracks was much more narrow, but i still maintain had one of the best characterizations in the series



Monster Hunter: pissing me off since 2010.

I like the water travel better, but I cannot stress enough how LAME the Ocean King's Temple was.  I got so bored with the repetitiveness that I just didn't feel like playing anymore. 

Like people have said though, neither game is anywhere close to the best Zelda games.  Link's Awakening and the Oracle games destroy these two in my opinion.  Zelda didn't have the strongest presence on DS to me.



NYANKS said:

I like the water travel better, but I cannot stress enough how LAME the Ocean King's Temple was.  I got so bored with the repetitiveness that I just didn't feel like playing anymore. 

Like people have said though, neither game is anywhere close to the best Zelda games.  Link's Awakening and the Oracle games destroy these two in my opinion.  Zelda didn't have the strongest presence on DS to me.

Agreed

Hope SS will be the best yet however

Well, people will hate it at he start, new game will be announced, won't be like it, then people love it

Zelda cycle never fails



 

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Phantom Hourglass is the stronger title. It's simply a better crafted, more refined experience.

With Spirit Tracks, the essence of the concept that made the original so great is gone; just what is the point of a central dungeon if the player never treads a section of said dungeon more than once? Its purpose is reduced to a narrative convenience - a structural component that does nothing in-and-of-itself to further the story or game play.

People say the sequel was better written, but that's debatable. Phantom Hourglass doubtlessly had a more developed world, and better integrated plot with game play. The subtly embedded narrative was one of the title's greatest strengths. I'm not going to take anything away from Iwamoto - the man knows his characters - but that was one thing that suffered without Fujibayashi.

However, I wouldn't mind Spirit Tracks if it wasn't so sloppily designed; the flute, for example, is a great concept, but that doesn't matter because it is so poorly implement, both as an item and as a mechanic as such.

Its use outside of story events is sporadic and poorly though out; most of the songs are short, dull, and ultimately pointless. Just what is the purported purpose of the Song of Discovery if it is only used once in the entire game (main quest) - to unearth a single chest which might as well have been dug up? Why isn't it used to summon the light pillar hidden at the entrance to the Fire Temple?

And the event songs? It's painfully obvious the developers did realize their interface was not good enough to support virtuoso music-making, hence why you do nothing but repeat the same motif over and over during these sequences. But why is it that you can't make a single mistake during an even that is 30 seconds long? Why can't you skip the metronome intro sequence? Why doesn't the game directly tell the player that the most important thing is to land the notes at the proper beats (never mind holding them to their proper length)?

I won't even go into how the flute featured in the (terrible) final battle (I had to redo that segment 20 times the first time beat the game).