Kwaad said:
That is just graphically. As more advanced physics comes out, the Wii will have more trouble keeping up. As actually the PS2 and x-box, couldnt do the advanced physics for crap. |
Well, I think that the physics aspect is highly overestimated. In reality you don't really want the true physics in a system, unless it offers spectacular effects. The gaming industry itself is more interested in movie physics, where only physics are used, when they want to.
They don't want to know what really happens, they only want to show things that help the game play even if they are totally impossible. But for this kind of movie physics you don't really need or even use the real algorithms, instead you use a simplified algorithm that behaves in the borders of the game like the real algorithms. And these algorithms are normally so simple that even the Xbox, PS-2 or Gamecube wouldn't have a problem with it.
The main difference are not the real physics, but the internal used objects can have more dynamics and show more expected physical behaviour. But this has nothing to do with physics, the objects are simply better animated, nothing more, nothing less. And these things only behave like the game designer wants them. This wouldn't be so easy if you would use the real algorithms.
So you can say the Xbox 360 and the PS-3 can handle more complex obects, but this has nothing t do with the game physics.