geddesmond2 said:
If KZ3 did have another years development you'd be reading reviewers that downplay the game for its long development time like the way GT5 was downplayed. 1. This game has improved in nearly every single way it can over the last game in the series. Just to clear up some of the points you mentioned. If this game took 5 years to make you'd still have only offline co-op. 2. For the same reasons that Uncharted 2 and Resistance 1 and 2 didn't have online story co-op is probably the same reason KZ3 doesn't have it. It might be to complicated to include. 3. Cutscenes that should be playable????If they could be played then they wouldn't be cutscenes????? Audio mixing in cutscenes????? The demo seemed alright too me and if a reviewer wasn't trying to nick pick at the game then I don't know how a reviewer would pick up on something like that. Again with the weird transition between cutscenes and gameplay. I don't have a clue what they mean but its all just nit picking really. If the game looks good to you then Just play the dam game and make up your own mind based off it. Easy |
The anger really wasn't necessary.
I realize most reviews have been incredibly nit-picky, and I get the feeling the game should've scored higher than it did (for example, the numerous complaints about the game "not doing anything new" or "not bringing the genre forward" while Black Ops got a pass on this). I even said the game sounds "incredible on numerous fronts."
And in reality, most of the issues I mentioned (particularly those related to cutscenes) are pretty minor, and my point was that just a little extra polish would've fixed these right up, possibly propelling the game from Killzone 2's "really really good" status to Uncharted 2's " hands down game of the year" status.
As for the points I bolded and underlined:
1. This is factually incorrrect. The removal of features like the clan betting system and proximity chat in multiplayer attest to this. There's also the fact they have to patch in custom games after release.
2. Both Uncharted 2 and Resistance 2 had online co-op. It may not have been story co-op, but that's entirely unrelated the decision to include online co-op. Killzone 3 has co-op, and there's absolutely no reason it shouldn't offer that same co-op experience online as well as offline aside from the game's development time.
3. I've seen many people claim that there are certain sections of the game that were told via cutscene that would've been better told via gameplay, much like Half-life 2 often conveys major plot points directly via gameplay. What's hard to understand about this?
Imagine if you had watched the Poseidon fight in God of War III instead of participating via QTE. Similar situation.









