| Squilliam said: Well im sure there would be none of those bullet points if they had better focus. Other developers have been able to release bigger/better games in 24 months it is just a question of where they prioritise their time. |
I can't think of any other examples where that is really the case. The only franchises I can think of that haven't been mentioned yet and that may apply are Call of Duty and Assassin's Creed, but the former barely deviates from the formula set by Modern Warfare with each sequel, and there are four different development studios working on the franchise, while the latter has a team of over 450 people working on it. Or at least that's how many worked on Assassin's Creed II.
Uncharted 2 is the only game I can think of that really pulls off a lot more than what GG did with Killzone 3 over a comparable 24 month time frame, but even then Naughty Dog put almost all of their work into the singleplayer experience. The multiplayer only has the most basic of feature sets, relying instead on the franchise's unique mix of TPS and platforming gameplay to stand out.







