makingmusic476 said:
I realize most reviews have been incredibly nit-picky, and I get the feeling the game should've scored higher than it did (for example, the numerous complaints about the game "not doing anything new" or "not bringing the genre forward" while Black Ops got a pass on this). I even said the game sounds "incredible on numerous fronts." And in reality, most of the issues I mentioned (particularly those related to cutscenes) are pretty minor, and my point was that just a little extra polish would've fixed these right up, possibly propelling the game from Killzone 2's "really really good" status to Uncharted 2's " hands down game of the year" status. As for the points I bolded and underlined: 1. This is factually incorrrect. The removal of features like the clan betting system and proximity chat in multiplayer attest to this. There's also the fact they have to patch in custom games after release. 2. Both Uncharted 2 and Resistance 2 had online co-op. It may not have been story co-op, but that's entirely unrelated the decision to include online co-op. Killzone 3 has co-op, and there's absolutely no reason it shouldn't offer that same co-op experience online as well as offline aside from the game's development time. 3. I've seen many people claim that there are certain sections of the game that were told via cutscene that would've been better told via gameplay, much like Half-life 2 often conveys major plot points directly via gameplay. What's hard to understand about this? Imagine if you had watched the Poseidon fight in God of War III instead of participating via QTE. Similar situation.
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I'm sorry if I came off like that I wasn't being angry, I just use strong words like dam and holy shit to get my point across. I type these things fast and give them a quick read over. I should stop doing that really.
1:Well if you remember as far back as the KZ2 release the clan features were patched into the game a few weeks after the game released. You could create a clan and put on a tag but the other features wern't there yet. During the first closed beta before plus members got in Devs told us custom matches were removed to stop the boosters and cheaters. It was only after everyone wanted the feature back that they decided to give us it again. Its these reason why developers beta test there games.
2: Well if you think about it KZ3 does have its own type of Online co op in the form of Operations. Its not against AI opponents but the game mode is sort of story based and it does involve a lot of teamwork to succeed in capturing the objectives. I'm guessing developers find online campaign co op hard to code because only a few games have shipped with the feature. Uncharted and Resistances co op is differant because each level is only 20-30 minutes long and theres only a few maps to play co op on in each. UC2 has 3 maps I think and R2 had 6 I think.
3: Right I get you now. Well thank god they never implemented QTEs into KZ3 because I have always hated them in video games and I can't even count the amount of joypads I broke all thanks to QTEs in gaming. I will have to wait until I play the full game before I know what they mean but so far the demos cutscenes were fine.
People need to remember that Sony always improves on there titles after they release. I even think they hold back on some features just so they can add them later on to bring back absent players and make themselfs look good.







