Edgeoflife said:
Pineapple said:
Edgeoflife said:
dsister said:
Edgeoflife said:
the gameplay isn't good, it's just flashy and the graphics are of course amazing but the game isn't good mediocre maybe, and it might have sold less then those but it still sold more then demon's souls and Ressonance of fate and Valkyria chornicles and pretty much everything this gen that's not a shooter or racing sim
|
I've heard several people on this site say the game was good. Not great but good.
Demon's Souls and Valkyria Chronicle are kind of great examples of what I said actually. Games with little advertising that if weren't massively hyped by good word of mouth neither of them would have even thought a million was possible
Are you really comparing a game with a massive multi-million dollar marketing budget to that of games whose advertising budgets consisted of magazine and flash ads? :3. You have to keep it in reality somewhat...
|
Thats what anyone who argues sales=quality is doing realize how riddiculas it is now?
|
The problem is, pretty much nobody is stating that sales = quality. People are saying that sales indicate quality.
If you choose to argue against the minority who claim that sales = quality, you will get no sensible discussion. If you'd rather take the discussion of whether sales indicate quality, and to which degree that's true, you'd get a proper discussion, not just two sides stating their opinion at each other.
|
Sales don't indicate quality very well either though, sure there is some connection to sales and quality but it's a pretty weak connection and hard to recongize, pretty much the only sales trend thats a good indicator it's how well it is, is how it sells months/years after it's been released compared to how it sold when it was released
|
Oh I disagree with that. You're looking at how good a game is as something objective. It isn't. How good a game is is different to everybody, and it's largely affected by factors that aren't even in the game. A very large part of your enjoyment of a video game is psychological.
If someone expects a game to be brilliant, they usually end up thinking it's a great/brilliant game. In other words, a game that has the qualities you put into a great game (good graphics, gameplay, story, controls, or pretty much the mechanics of the game) isn't necessarily liked more than a game which lacks those abilities, as the poor game is expected to be better by the buyers.
The problem of defining the quality of a game solely by the game itself, and not the outside factors, is that the quality o the game suddenly doesn't represent how much fun the average person has playing it.