--OkeyDokey-- said:
LordTheNightKnight said:
--OkeyDokey-- said:
I was with you until God of War. Sure it borrowed some things from previous games, just like every third person shooter after Gears jacked its cover system and every FPS stole Halo's regeneting health. That doesn't make it a "blatant copycat". If God of War wasn't something totally new and amazing it wouldn't have risen above its inspirations to become the unchallenged leader of its genre.
Switch it with Forza Motorsport. Microsoft made that game with a copy of GT3 and a piece of tracing paper.
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It wasn't totally new. It just really refined established hack & slash conventions.
This is another reason I'm suggesting this list. Too many gamers don't know their gaming history, and therefore don't know how rare originality actually is. Just because you haven't seen something before doesn't make it new.
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It's not what it did, but they WAY it did it that was unlike anything else before it (see: Hydra battle). To call it a blatant copycat would imply it contributed nothing to the genre. If that were true it wouldn't have outsold Devil May Cry and it wouldn't have its own copycats. All the other games you listed have been in the shadow of the game that inspired them while GoW was a landmark title. It's the odd one out here.
I'm thinking you just lumped it in there to get some more replies.
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No, that is NOT what I wrote or implied at any point in the OP. Perhaps I used the wrong word here, but unless you can think of a word in the English language that means "copying something, but still may or may not have something new to contribute", we can use that word instead of "copycat". Seriously, if there is such a word, we can use it.
Furthermore, people didn't buy the game because of any supposed contributions. They bought it because it was good. It was the gaming industry that thought this was just out of the blue and then decided to copy it wholesale.
Finally, post your own top five if you disagree with me.