By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Won't the NGP cost too much?

I mean what is the reason why the DS and PSP some what have so many games that test boundaries? The smaller developers are able to afford to develop games for them without huge risks. If the NGP has the same graphics as a PS3 wouldn't it cost as much as a PS3 game to develop? And cost as much as a PS3 game to purchase as well? So basically only the high end developers will be making PS3 level budget games on a console that will have a fraction of the PSP user base.

 

Now the 3ds will still have psp and wii levels of graphics so they would have lower development costs even with 3d so wouldn't they get all the smaller deveolpers and all the different and risky but great games? And they would be cheaper for the consumer to buy so more are likely to buy them.



Around the Network

NGP no 

why?

because sony since taking the facts that there past consoles have been two hard to develop for, is doing as much as they can to make the development and cheap and easy as possible for there new products. Recently devs have paised how easy it was to program for the move and now the ngp.

I dont know about the 3DS but i am sure that Nintendo internal studios will be fine 



Of Course That's Just My Opinion, I Could Be Wrong

Not necessarily, you're assuming that every game on the NGP will be super high-end, which is most certainly not the direction the handheld market is going...in entirety.  There's a huge market for smaller games (to pass the time), as well as for bigger games.  Sony and Nintendo both enjoy a huge internal development team so both systems will be supported internally pretty handily.

With Indie devs though, Sony has a 'we pay your dev costs' project, that helps bring them to the fold.  Yes, it's exclusive, but with the NGP and PS3 capable of playing virtually the same games, it'll make PSN that much more attractive a platform to launch from for indie devs.

It's going to boil down to ease of development with the architecture of the device, I think.  The biggest hurdle for Sony lately has been that the PS3's architecture starts it well behind other General Purpose CPU/GPU setups that most software developers are accustomed to this day and age.  If it's exactly like, or quite similar to the PS3, then most devs should already have a handle on that.  If it's something altogether new, that could present an issue.

Though, it should also be mentioned that Sony's definitely been keeping devs in the loop with their designing of this device, far more than they did with the PS3.  Either way, I'm pretty psyched about the cross-platform potential between the PS3/NGP.  And there are plenty of PSN games I'd prefer to have as a mobile app.

 



Nope. If the project is too risky or too small to warrant full price release they can release it for NGS and PS3 as digital release.



PROUD MEMBER OF THE PSP RPG FAN CLUB

This both true and false and I'm sure many Sony fans will be quick to trumpet the false.

False- the NGP is as powerful as PS3. However also of companies will port games from the PS3, 360 to the NGP. Developers say it only takes weeks to port, so we can be sure developers will port tons of games. Note that right now almost every major publisher is publishing on PS3/360 so their are plenty of publishers who will port titles. Also many publishers can afford 10-million dollar projects these days meaning many will develop games for the NGP.

True- the dev costs of the NGP is to expensive for smaller publishers and developers. The 3DS is a portable GameCube essentially with 3D. This is attractive to developers who can't afford to develop on NGP. Now Sony fans can argue all they want that NGP is cheap to develop for but nobody can argue it will be cheaper or as cheap as 3DS.

In the end their will be alot more smaller publisher/Developer support for 3DS. Also titles that developers or publishers aren't so sure about (new IP's) will likely be brought to 3DS first as it costs less and they can test the field. But as Epic pointed out the cost factor won't deter many if any of the bigger publishers.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

Around the Network
Joelcool7 said:

This both true and false and I'm sure many Sony fans will be quick to trumpet the false.

Well, assuming that the only games that will be leveraged on the NGP is high-end IP, and PS3/360 ports is pretty false.  Just because it can run high-end games, doesn't mean they all will be.  PSN wouldn't have any smaller apps if that were the case. 

The major benefit is that with the NGP and PS3 being able perform virtually the same tasks (it may not be quite as powerful, but it also doesn't have to render everything on a huge screen either...so it doesn't necessarily have to, to produce the same results....hell, the GPU's better than the PS3's as it is), Indie devs will be able to sell the same IP to both PS3 and NGP owners.

Additionally, Sony has a fund setup for Indie devs, that covers their entire dev costs up front.  Yes, it requires PSN exclusivity, however, given they now have to major hardware sources to tap into for revenue, it's a bit more attractive an offer than when it was just the PS3.



mornelithe said:
Joelcool7 said:

This both true and false and I'm sure many Sony fans will be quick to trumpet the false.

Well, assuming that the only games that will be leveraged on the NGP is high-end IP, and PS3/360 ports is pretty false.  Just because it can run high-end games, doesn't mean they all will be.  PSN wouldn't have any smaller apps if that were the case. 

The major benefit is that with the NGP and PS3 being able perform virtually the same tasks (it may not be quite as powerful, but it also doesn't have to render everything on a huge screen either...so it doesn't necessarily have to, to produce the same results....hell, the GPU's better than the PS3's as it is), Indie devs will be able to sell the same IP to both PS3 and NGP owners.

Additionally, Sony has a fund setup for Indie devs, that covers their entire dev costs up front.  Yes, it requires PSN exclusivity, however, given they now have to major hardware sources to tap into for revenue, it's a bit more attractive an offer than when it was just the PS3.

and every Android phone 



Of Course That's Just My Opinion, I Could Be Wrong

if a developer refuses to put time and effect into their games, well, there is a platform perfect for them, it's called iOS.

leave the great games to the big boys



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)

A) just because you have power doesn't mean you have to use it.  3D dot game hero is a great example of a game for the ps3 developed with a low budget so that only a 100 thousand or so is profitable for them

B) apparently it is easy to port back and forth between ps3 and npg, and then npg and android.  i know lots of people like to look at single platform sales but that doesn't mean anything to a publisher. 

C) wii level of graphics look bad to me -- develop all the games you want for that but i'm not interested.



Joelcool7 said:

True- the dev costs of the NGP is to expensive for smaller publishers and developers. The 3DS is a portable GameCube essentially with 3D. This is attractive to developers who can't afford to develop on NGP. Now Sony fans can argue all they want that NGP is cheap to develop for but nobody can argue it will be cheaper or as cheap as 3DS.

It's speculation at this point of time. In the end it might be that building new game from the ground for 3DS will be cheaper than for NGP but making multiplatform PS3/NGP title will be lot more profitable and I could see a lot of japanise devs going that way for jRPG.



PROUD MEMBER OF THE PSP RPG FAN CLUB