Nintendo's Shigeru Miyamoto has talked alot about how he wants to use the 3D features of 3DS to add depth to the Mario games depth that would not have been done on any prior platform. This got me wondering I use Photoshop and programs with several layers in my pictures.
Of course we know that in a platformer their is going to be layers. Like the ForeGround is going to pop out in front of the back ground. But what if Nintendo ads two or three layers inbetween the foreground and back ground. Layers which Mario could traverse?
Imagine running along and seeing an enemy up ahead, instead of battling him you step aside and let him walk past. Or theirs a box in your way so you walk around it. Or your out with Yoshi and jump into a bush to avoid a goomba patrol. What about a question block that is further towards the background and you need to walk towards it in a different layer.
Anybody understand what I'm getting at. Imagine enemies walking towards you from the background. You could fit multiple goombas into one space. Now of course I bet if Nintendo adds layers to New Super Mario Bros it'll probably just be one. But can you imagine playing a New Super Mario Bros game with several layers? Making a 2D sidescroller 3D.
Could this be what Miyamoto has been hinting at when he has talked about the 3DS creating depth? Finally their could be depth in 2D games, this could revolutionalize 2D. Though I must say Paper Mario is already alot like this and it is on its way to 3DS also up until now we haven't had 3D which would make layering platformers so much better.
-JC7
"In God We Trust - In Games We Play " - Joel Reimer







