funny enough, the multiplayer aspect brings in a lot of replay value. Red Steel 1 brought something new to the table, and then used it poorly. That brillant gem of an idea is still there but not even the developers would go back to it.
I was excited as heck for red steel 2, then they drop the bombshell: no multiplayer.
The ONLY reason people would have their wiimotes on high volume was for the killer mode. The idea for audio feedback was neat but was only a perk. Red Steel 1 showed promise that maybe someday a game would come around and make you use sound to react to the game.
I rented wii party for the same reason. A rumor that one of the games makes use of the wiimote's speaker.
That damn controller is advance, even in 2011. They're aren't many games that make me glad to use it though.
So Red Steel 2 could be a good game, (didn't play the demo) and although it may utilize the motion plus very effectively, it should have built upon everything else they "promised". The stuff they "promised" with the last game is what I was holding my breath over.
Good job on the game, I may pick it up in the future or when someone else is done with it. Fingers crossed for a redsteel 3