I borrowed it from my cousin but just can't get into it. The button mashery is getting to me. I'm used to Ninja gaiden and DMC where you have actual button inputs not just mash square, square, square square, triangle, etc.
On Chaos mode it's one of the most pro games of this gen.You have to do specific things all the time and you have to know how to deal with each enemy seperately.Took my at least 50 tries to finish a specific battle.DMC is nothing compared to the hardest modes of God of War games.
I borrowed it from my cousin but just can't get into it. The button mashery is getting to me. I'm used to Ninja gaiden and DMC where you have actual button inputs not just mash square, square, square square, triangle, etc.
God of War is a button masher ONLY if you want it to be. Its the most user friendly, good hack 'n slash in the market.
If you mash buttons, you would get say, 400 red orbs from a certain fight. If you don't, and pull off amazing combos using the revamped combat system in part 3, you can get a significant amount more red orbs.
String together air combos and weapon switches for maximum pwnage.
Strategic use of the item bar can add another layer to the combat too.
This message was brought to you by the VGC God of War defense force.
What combos though? Is there something I dont know? In Ninja Gaiden, you see a huge list of moves/combos for each weapon when you go to the menu. No such thing in GoW. Just keep pressing square and the occasional L1 square for AoE damage...just wasn't my cup of tea. I'll get around to finishing it...someday.
Switching weapons for more combos is something DMC 3 did very well and that one had a move list as well.
Theres a move list in GoW III, it doesn't have much moves, but they are meant to be stringed into each other. You are supposed to string certain moves together for a satisfying experience. Hence the "Hits" meter on the screen. This means that you are free to create your own combos instead of memorizing a 14 button sequence.
This means that the casual players can mash buttons all they want, and the more hardcore can use an extremely user friendly combat system (which isn't as deep as Ninja Gaiden or DMC) to do some interesting stuff.
I don't mean to brag, but I'm awesome at this game because I pull of insane stuff using the moves that are available to the player. Mashing buttons will mean the gameplay will bore you.
That was a sick vid man. I see your point now.
"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)
"WAR is a racket. It always has been.
It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler
I borrowed it from my cousin but just can't get into it. The button mashery is getting to me. I'm used to Ninja gaiden and DMC where you have actual button inputs not just mash square, square, square square, triangle, etc.
God of War is a button masher ONLY if you want it to be. Its the most user friendly, good hack 'n slash in the market.
If you mash buttons, you would get say, 400 red orbs from a certain fight. If you don't, and pull off amazing combos using the revamped combat system in part 3, you can get a significant amount more red orbs.
String together air combos and weapon switches for maximum pwnage.
Strategic use of the item bar can add another layer to the combat too.
This message was brought to you by the VGC God of War defense force.
What combos though? Is there something I dont know? In Ninja Gaiden, you see a huge list of moves/combos for each weapon when you go to the menu. No such thing in GoW. Just keep pressing square and the occasional L1 square for AoE damage...just wasn't my cup of tea. I'll get around to finishing it...someday.
Switching weapons for more combos is something DMC 3 did very well and that one had a move list as well.
Theres a move list in GoW III, it doesn't have much moves, but they are meant to be stringed into each other. You are supposed to string certain moves together for a satisfying experience. Hence the "Hits" meter on the screen. This means that you are free to create your own combos instead of memorizing a 14 button sequence.
This means that the casual players can mash buttons all they want, and the more hardcore can use an extremely user friendly combat system (which isn't as deep as Ninja Gaiden or DMC) to do some interesting stuff.
I don't mean to brag, but I'm awesome at this game because I pull of insane stuff using the moves that are available to the player. Mashing buttons will mean the gameplay will bore you.
simply awesome! gonna have to check those out too, I just finished the EPIC god of war 3, now looking forward :)!
i just entered hades realm and i have to say the graphics in the game are truly great. the controls are just as spot on as usually and the atomsphere and cutscenes are all top notch. i loved the god of war collection alot and i can see myself really loving god of war 3.
I borrowed it from my cousin but just can't get into it. The button mashery is getting to me. I'm used to Ninja gaiden and DMC where you have actual button inputs not just mash square, square, square square, triangle, etc.
God of War is a button masher ONLY if you want it to be. Its the most user friendly, good hack 'n slash in the market.
If you mash buttons, you would get say, 400 red orbs from a certain fight. If you don't, and pull off amazing combos using the revamped combat system in part 3, you can get a significant amount more red orbs.
String together air combos and weapon switches for maximum pwnage.
Strategic use of the item bar can add another layer to the combat too.
This message was brought to you by the VGC God of War defense force.
What combos though? Is there something I dont know? In Ninja Gaiden, you see a huge list of moves/combos for each weapon when you go to the menu. No such thing in GoW. Just keep pressing square and the occasional L1 square for AoE damage...just wasn't my cup of tea. I'll get around to finishing it...someday.
Switching weapons for more combos is something DMC 3 did very well and that one had a move list as well.
Theres a move list in GoW III, it doesn't have much moves, but they are meant to be stringed into each other. You are supposed to string certain moves together for a satisfying experience. Hence the "Hits" meter on the screen. This means that you are free to create your own combos instead of memorizing a 14 button sequence.
This means that the casual players can mash buttons all they want, and the more hardcore can use an extremely user friendly combat system (which isn't as deep as Ninja Gaiden or DMC) to do some interesting stuff.
I don't mean to brag, but I'm awesome at this game because I pull of insane stuff using the moves that are available to the player. Mashing buttons will mean the gameplay will bore you.
Woah! Did you make this?
No...but I can definitely do some of that stuff myself. Not anything as crazy as launching a minotaur in the air and timing a bramble explosion to kill it though. That shit is INTESNSE.
I had to thank GoW_3ever, too. He stayed on me until I finally bought the entire trilogy (hated GoW1 when I played it back in the day) and I LOVED the last two. Amazing games that get my whole hearted recommendation. After playing GoW3, even Uncharted 2 didn't look as good any more. The best looking game I've ever played with some of the most memorable set pieces around.