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Forums - Gaming Discussion - 2D Super Mario Bros. on 3DS: What would you like to see and want?

axt113 said:
dany612 said:
axt113 said:

ROFL, one person is not moving hardware, when a game releases, and there is a noticible and sustained bump in hardware sales, that's moving hardware

How do we know NSMBW moved hardware? It was released during the holiday period, I blame the holiday. And of course silly goose, my bro in law moved that hardware baby.
 He moved it to the left, to the right, to the center and up above.


Because of the record sales, that coincided with the release of NSMB Wii, as well as the monster legs on that game

Noo that is contributed to its price cut...DUH!



 

        

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Khuutra said:
axt113 said:
Khuutra said:
axt113 said:

The point of first party software is to sell hardware, doesn't sell systems its a flop

You should start adding Donkey Kong Country Returns to your flop list.

Not necessarily, Its certainly not on the level of NSMB Wii as a system seller, but I'm fairly confident it moved hardware this Holiday season

It did nothing of the sort. It didn't even maintain sells on level with 2008's December, and moved less software than did the original Galaxy. Obviously by your own defintion, DKCR is a flop.


It didn't maintain sales with earler years, but the entire year was well below those years, and the fact that its release coincided with large Wii sales (black friday was on par with last years), the fact that its sales was overall less than Galaxy doesn't mean it didn't move more systems, the issue is whether it bumped up sales, and it seems like it contributed to it, whereas Galaxy did not when it launched



dany612 said:
axt113 said:
dany612 said:
axt113 said:

ROFL, one person is not moving hardware, when a game releases, and there is a noticible and sustained bump in hardware sales, that's moving hardware

How do we know NSMBW moved hardware? It was released during the holiday period, I blame the holiday. And of course silly goose, my bro in law moved that hardware baby.
 He moved it to the left, to the right, to the center and up above.


Because of the record sales, that coincided with the release of NSMB Wii, as well as the monster legs on that game

Noo that is contributed to its price cut...DUH!

No, the price cut was much earlier and its effect had run out by the holiday



axt113 said:
Khuutra said:

It did nothing of the sort. It didn't even maintain sells on level with 2008's December, and moved less software than did the original Galaxy. Obviously by your own defintion, DKCR is a flop.

It didn't maintain sales with earler years, but the entire year was well below those years, and the fact that its release coincided with large Wii sales (black friday was on par with last years), the fact that its sales was overall less than Galaxy doesn't mean it didn't move more systems, the issue is whether it bumped up sales, and it seems like it contributed to it, whereas Galaxy did not when it launched

False comparison. Galaxy launched during a time when Wii was constantly sold out, so it's impossible to tell how much it contributed to ongoing shortages. With DKCR we at least know it failed to cause a hardware bump for more than a couple of weeks.

Again: abject failure by your own definition.



Khuutra said:
axt113 said:
Khuutra said:

It did nothing of the sort. It didn't even maintain sells on level with 2008's December, and moved less software than did the original Galaxy. Obviously by your own defintion, DKCR is a flop.

It didn't maintain sales with earler years, but the entire year was well below those years, and the fact that its release coincided with large Wii sales (black friday was on par with last years), the fact that its sales was overall less than Galaxy doesn't mean it didn't move more systems, the issue is whether it bumped up sales, and it seems like it contributed to it, whereas Galaxy did not when it launched

False comparison. Galaxy launched during a time when Wii was constantly sold out, so it's impossible to tell how much it contributed to ongoing shortages. With DKCR we at least know it failed to cause a hardware bump for more than a couple of weeks.

Again: abject failure by your own definition.


Wrong, Check again, Wii was not sold out in Japan at the time, yet no noticible sustained bump, game set match, thanks for playing though

DKCR had better longer bump



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axt113 said:
Khuutra said:

False comparison. Galaxy launched during a time when Wii was constantly sold out, so it's impossible to tell how much it contributed to ongoing shortages. With DKCR we at least know it failed to cause a hardware bump for more than a couple of weeks.

Again: abject failure by your own definition.

Wrong, Check again, Wii was not sold out in Japan at the time, yet no noticible sustained bump, game set match, you lose

 

thanks for playing though

You managed to make a point concerning one territory, which accounts for about 10% of Super Mario Galaxy's market and where the Wii is weaker per capita in egeneral as compared to other markets, and where buying trends are notably different in either case.

You have yet to make a point that actually asserts that Super Mario Galaxy did not attribute to ongoing shortages for the system in the context of worldwide sales.



Khuutra said:
axt113 said:
Khuutra said:

False comparison. Galaxy launched during a time when Wii was constantly sold out, so it's impossible to tell how much it contributed to ongoing shortages. With DKCR we at least know it failed to cause a hardware bump for more than a couple of weeks.

Again: abject failure by your own definition.

Wrong, Check again, Wii was not sold out in Japan at the time, yet no noticible sustained bump, game set match, you lose

 

thanks for playing though

You managed to make a point concerning one territory, which accounts for about 10% of Super Mario Galaxy's market and where the Wii is weaker per capita in egeneral as compared to other markets, and where buying trends are notably different in either case.

You have yet to make a point that actually asserts that Super Mario Galaxy did not attribute to ongoing shortages for the system in the context of worldwide sales.


Not so, since NSMB and Kart performed extremely well in Japan as well as the west, Mario is a worldwide property, so we know that if a Mario game is actually a system mover, it will perform well there as well as here, the fact that it failedto move hardware in Japan, when Wii was not sold out indicates its lack of hardware move in power.



axt113 said:
Khuutra said:

You managed to make a point concerning one territory, which accounts for about 10% of Super Mario Galaxy's market and where the Wii is weaker per capita in egeneral as compared to other markets, and where buying trends are notably different in either case.

You have yet to make a point that actually asserts that Super Mario Galaxy did not attribute to ongoing shortages for the system in the context of worldwide sales.

Not so, since NSMB and Kart performed extremely well in Japan as well as the west, Mario is a worldwide property, so we know that if a Mario game is actually a system mover, it will perform well there as well as here, the fact that it failedto move hardware in Japan, when Wii was not sold out indicates its lack of hardware move in power.

That is simply not the case; Mario's appeal is not identical across territories and it is not identical across subseries, with different ones appealing to different levels i n different territories. Japan's lack of hardware moving is not indicative of a lack of worldwide contribution to hardware shortages; you  are barking up a tree that has nothing in it.

Pretending that Japan has the same buying habits as "the west" (there is no monolithic "western market", each section of it is very different) is disengenuous, provably false, and intellectually bankrupt.



Khuutra said:
axt113 said:
Khuutra said:

You managed to make a point concerning one territory, which accounts for about 10% of Super Mario Galaxy's market and where the Wii is weaker per capita in egeneral as compared to other markets, and where buying trends are notably different in either case.

You have yet to make a point that actually asserts that Super Mario Galaxy did not attribute to ongoing shortages for the system in the context of worldwide sales.

Not so, since NSMB and Kart performed extremely well in Japan as well as the west, Mario is a worldwide property, so we know that if a Mario game is actually a system mover, it will perform well there as well as here, the fact that it failedto move hardware in Japan, when Wii was not sold out indicates its lack of hardware move in power.

That is simply not the case; Mario's appeal is not identical across territories and it is not identical across subseries, with different ones appealing to different levels i n different territories. Japan's lack of hardware moving is not indicative of a lack of worldwide contribution to hardware shortages; you  are barking up a tree that has nothing in it.

Pretending that Japan has the same buying habits as "the west" (there is no monolithic "western market", each section of it is very different) is disengenuous, provably false, and intellectually bankrupt.


Its not identical buying habits cetainly, but Mario pretty much transcends those differences, as Historical sales have shown,, NSMB and Mario Kart moved hardware in Japan just as they did in the west, that is irrefutable, if Galaxy was capable to moving hardware, Japan would have seen some movement as well, since Mario is popular there as well as here.

It seems clear, you are just ignoring facts which disagree with you



18? What? The series is much older than that. In fact Nintendo celebrated its 25th anniversary to great fanfare a few months ago. xD



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