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Khuutra said:
axt113 said:
Khuutra said:

False comparison. Galaxy launched during a time when Wii was constantly sold out, so it's impossible to tell how much it contributed to ongoing shortages. With DKCR we at least know it failed to cause a hardware bump for more than a couple of weeks.

Again: abject failure by your own definition.

Wrong, Check again, Wii was not sold out in Japan at the time, yet no noticible sustained bump, game set match, you lose

 

thanks for playing though

You managed to make a point concerning one territory, which accounts for about 10% of Super Mario Galaxy's market and where the Wii is weaker per capita in egeneral as compared to other markets, and where buying trends are notably different in either case.

You have yet to make a point that actually asserts that Super Mario Galaxy did not attribute to ongoing shortages for the system in the context of worldwide sales.


Not so, since NSMB and Kart performed extremely well in Japan as well as the west, Mario is a worldwide property, so we know that if a Mario game is actually a system mover, it will perform well there as well as here, the fact that it failedto move hardware in Japan, when Wii was not sold out indicates its lack of hardware move in power.