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Forums - Nintendo - 3DS region lock confirmed

That plain sucks if they introduce regions for cartridge-based games. >:(

Although I'm in Japan and can get most of the games I want, sometimes there are games that are only published in the US or Europe (like Giana Sisters on the DS, which is only available in Germany I think...) and with that stupid region locking I would not be able to get those.



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One word:

fuck

 

 

 

 

:|



Don't know if its been posted in the 3DS presentation thread, but relevant here too.

http://www.eurogamer.net/articles/2011-01-19-nintendo-defends-3ds-region-lock

 

Nintendo has confirmed reports that all 3DS games will be region-locked.

 

When asked to explain the decision at today's 3DS event in Amsterdam, Nintendo UK boss David Yarnton told Eurogamer it was all down to varying regional content.

"There are a number of different factors that come into it," he explained. "Part of it is, when you're looking at the software and the different areas, what additional features are included that may not necessarily be available in other territories.

"For example, we might have one territory where there's downloadable content that's not necessarily either suitable or we don't have the means to do it in another territory. So therefore it may not be compatible.

"The other thing is, if we look at it at on a regional basis, we have to be very conscious of – the customer may not really care about this, but different territories have different ratings. We're very conscious of making sure we tow the line as far as government goes there. In Europe we've got PEGI. In Australia there's a different rating. America's got a different rating. Japan's a different rating.

Yarnton did offer a glimmer of hope that the situation might change in the future.

"DVDs are also region locked. It's nothing new. I know people would love to sample the box of chocolates from everywhere, but at this stage... As time goes on, who knows what's going to happen."

Although Nintendo home consoles have long since featured region locks, the 3DS is its first handheld to limit where users can purchase their games.

Thanks, but I'm used to sampling that chocolate from all over the place, and it seems time goes on in the other direction with that decision.



From the wording etc, and examples like the Wii or DSi. The region locks sounds to be related to the online features; be it shop, online content (from games to movies) or maybe even matches (with the online be region divided). So the games that are offline should be region-free.



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Khuutra said:

It went on: “Additionally we want to ensure the best possible gaming experience for our users and there is the possibility that Nintendo 3DS software sold in one region will not function properly when running on Nintendo 3DS hardware sold in another.

Nintendo says “guidance” will be published on packaging for 3DS hardware and software to warn potential customers.

“Guidance will appear on every packaging of Nintendo 3DS hardware and the accompanying software. If you are in doubt, Nintendo recommends that you only purchase Nintendo 3DS software in the region where purchased your Nintendo 3DS system.”

To the bolded:

Uh

This doesn't sound like a universal region lock. Why would they phrase it this way? I am... somewhat confused. Why have packaging showing what regions a game can be played on? Could some games be region-free?

I agree.

To me, this sounds like there won't be a region lock. Otherwise they would say straight up that games won't work on other region's systems. It looks like downloadable titles won't work, but other than that I don't see how it is confirmed at all. News sites are jumping to conclusions.



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Mr Khan said:
Joelcool7 said:

I can somewhat understand where Nintendo is coming from. In the past Nintendo has taken import stores to court for breaking their release dates by importing games from other regions. Nintendo has claimed that people importing the game will not buy it in their region.

I can understand this. Nintendo uses profits from each region to run their regional facilities and to decide whether to bring a game to a specific region. Nintendo relies on sales data often to decide whether to bring a game stateside or Europe.

Say 500K gamers in Europe import their game from US, then the game is released and sells only 150k in Europe. Well Nintendo sees a huge sales rate in the US but not in Europe. They may decide to not bring future installations to Europe. Another example American's import 1-million copies of a game from Japan, it launches stateside and sells only a few thousand. Well Nintendo won't localize that franchise anymore. This would be especially bad for Australia who's market isn't as big as other markets, Nintendo could stop localizing many games altogether meaning Australians would have to import. Same goes for many small countries in Europe and elsewhere, if Nintendo sees less demand they produce and localize less games.

Another example is the amount of copies Nintendo provides to a specific region. I know Nintendo monitors how many copies sell in which cities and countries. Then based on demand they supply units. Say everyone in your city imported the game, now Nintendo sees no demand so they stop shipping the game to your region.

Its better for Nintendo to know exactly where and how much their games are selling. Importation makes it very hard to track where the games are actually selling.

True, if the different divisions of Nintendo are trying to optimize their own profits and not cannibalize one another, though you'd think Nintendo would be encouraging some USA folks to buy Japanese games in a wink-wink-nudge-nudge sorta way, since JP games are more expensive even outside the currency conversion, and made in a stronger currency overall

The best solution in a globalized world is just two words: simultaneous release. If necessary they can be scattered to launch the better day of the week in each zone, if the release dates are within even a few weeks between each other, at most there would be a very small scale import by totally impatient ones, mostly privates.

Trying to keep markets separed is nowadays so behind the times, does Nintendo want to risk being disrupted?



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Alby_da_Wolf said:
Mr Khan said:
Joelcool7 said:

I can somewhat understand where Nintendo is coming from. In the past Nintendo has taken import stores to court for breaking their release dates by importing games from other regions. Nintendo has claimed that people importing the game will not buy it in their region.

I can understand this. Nintendo uses profits from each region to run their regional facilities and to decide whether to bring a game to a specific region. Nintendo relies on sales data often to decide whether to bring a game stateside or Europe.

Say 500K gamers in Europe import their game from US, then the game is released and sells only 150k in Europe. Well Nintendo sees a huge sales rate in the US but not in Europe. They may decide to not bring future installations to Europe. Another example American's import 1-million copies of a game from Japan, it launches stateside and sells only a few thousand. Well Nintendo won't localize that franchise anymore. This would be especially bad for Australia who's market isn't as big as other markets, Nintendo could stop localizing many games altogether meaning Australians would have to import. Same goes for many small countries in Europe and elsewhere, if Nintendo sees less demand they produce and localize less games.

Another example is the amount of copies Nintendo provides to a specific region. I know Nintendo monitors how many copies sell in which cities and countries. Then based on demand they supply units. Say everyone in your city imported the game, now Nintendo sees no demand so they stop shipping the game to your region.

Its better for Nintendo to know exactly where and how much their games are selling. Importation makes it very hard to track where the games are actually selling.

True, if the different divisions of Nintendo are trying to optimize their own profits and not cannibalize one another, though you'd think Nintendo would be encouraging some USA folks to buy Japanese games in a wink-wink-nudge-nudge sorta way, since JP games are more expensive even outside the currency conversion, and made in a stronger currency overall

The best solution in a globalized world is just two words: simultaneous release. If necessary they can be scattered to launch the better day of the week in each zone, if the release dates are within even a few weeks between each other, at most there would be a very small scale import by totally impatient ones, mostly privates.

Trying to keep markets separed is nowadays so behind the times, does Nintendo want to risk being disrupted?

Because the market for importing games even when things have been region-free has been so infinitesimal as to be insignificant in the big picture.

Though i agree with your sentiment, certainly



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Parental controls are good and everything, but the parents themselves - adults - should be able to choose whichever game they like.

Back in the day different regions (with home consoles!) existed because of different TV broadcasting systems, mainly NTSC and PAL. But in this day and age and especially on handhelds, which have their freaking screen built in, it's just the height of cheek to implement region locks. Everybody talks about globality and how the world becomes smaller and smaller and then they do stuff like that. /rant over. (My "Nintendo Love Meter" lost a lot of hearts with this stupid decision.) >:(



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