RolStoppable said:
KylieDog said:
Is nothing like that. I was highlighting the fact that something being at an arcade does not an arcade playstyle make. Know where I see Mario Kart style of play more than anywhere else? Party games, if they have a racing mini-game it is like Mario Kart Wii with less features. That is what Mario Kart is, a fully feature party game based on racing.
Besides Mario Kart like SSBB sells through Nintendo brand and Mario. Look at similar titles, hell look at TMNT Smash Up that was even made by SSBB devs and is just a TMNT themed version pretty much and where are the sales for it? Using these games as examples of what sells on Wii is if anything a reason for third parties to not bring titles over, because they don't have Nintendo or Mario. Capcom wanting big Nintendo support for MHT was probably no coincidence but Nintendo cannot do that for every game.
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You still couldn't show that Code Veronica was an official release in arcades, so you actually aren't proving any point. Another major problem is that the Mario Kart series predates the advent of party games, so you have it backwards. Mario Kart isn't a party game based on racing, rather party games are based on the idea to transfer Mario Kart like fun to things other than racing. This however still doesn't make Mario Kart a party game, because the characteristic of that genre is the incorporation of many different genres all at once in the form of basic minigames (action, puzzle, shooting, racing etc.).
I would say TMNT Smash Up sold accordingly to its quality. It has less game modes and much less characters and about half of those aren't even related to the TMNT universe. When you consider that Dead Space sold nowhere close to Resident Evil 5 on either HD console and it was closer in quality to RE5 than TMNT SU was to SSBB, then it's obvious that there isn't any special Nintendo or Wii problem at work here.
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Yeah not to mention TMNT smash up doesn't even play the same... there are no special moves, health bars instead of knock offs, cheaper deaths due to the stage, there's light and heavy combos, and like 5 items total which aren't weldable but rather limited use.
Also the whole Code Veronica thing just seems to be detracting from the original argument which was Mario Kart isn't an arcade racer, which is actually not even on topic to begin with, but still there's no such thing as a racing party game, the genre doesn't exist. Hell back when Mario Kart started there was no such thing as a racing sim there was just racing... So yeah... Mario Kart predates not only party games but the time before racing genres were split into arcade and sim sub-genres.
What have we gathered from all this? Apparently arcade units that people custom make count as official arcade games now and somehow prove a point that a game without arcade like gameplay counts as an arcade game if some modder made it? Mario Kart predates anything Kyliedog even tries to come up with to shoot it down... and somehow we can't even talk about Epic Mickey 
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