DKHustlin said:
Torillian said:
I've never understood the idea that a consumer purchase was a sign of good quality. People buy the games they think are good sure, but if they haven't tried it out before hand they can't know for certain and then that purchase is less a proof that the game is good and deserves sales and more proof that the game is seen as worth a shot.
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i believe the opposite
i believe that games that sell alot ar good games because it is a testament of their quality
i know people will bring up some shovelware game that sold millions, but that game is good to its audience or else it would not sell as much as it has
i agree a single purchase is not indicative of quality, but once it reaches millions and tens of millions, that product is obviously filling some sort of need and it is filling it well
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Or it's very well marketed.
I can agree that selling really well does lead one to assume that a game is at least good or word of mouth would be poor, but not that it's better than some other game that sold less well.
The only way that you could directly correlate quality and sales like that would be if every consumer was perfectly informed about every possible game purchase, familiarity with the product was counteracted (people buying sequels to games they enjoyed even if they may not be good games), marketting was forced to be uniform and every consumer got to actually try the game before buying. Otherwise people are just buying the games they hear about and with minimal research think they want. For every well informed consumer you have 3 or 4 relatives trying to buy presents for their kids based off the recommendations of Bestbuy staff. Many games that start doing amazing do so based on word of mouth, but that just means that games that sell well and don't suck will continue to sell well or "the rich get richer".
Now, if you weren't trying to directly correlate sales and quality like that but only saying that a game that sells multimillions is proof that it doesn't suck than I would largely agree.