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Forums - Gaming - Enslaved - what went wrong???

Munkeh111 said:
Mummelmann said:
Munkeh111 said:
-Newcloud- said:

the game was nothing more then decent everything was just average from gameplay to graphics and story

I totally agree, it was nothing special at all. The story was not as amazing as everyone made it out to be and while there was great animation, I just did not care about the characters at all.

For a game to sell, it has to really stand out, and the only thing that this stood out on was the facial animation. The combat was rubbish, and the platforming fairly dull and only got a little interesting towards the end, when the graphical design died mostly as it got bored of the looks from the start of the game, one of things that sold it for me

Personally, I bought it for half price and think that is what is roughly worth. I am happy to accept short games, but only if they are excellent games, like Uncharted 1 or CoD 4 (which I thought was worth the money even without multiplayer), but Enslaved was short, offered no replay value and was pretty average


A game does not have to stand out or even be good to sell, I really can't agree on that point at all. Plenty of unoriginal and shitty games sell bucketloads.

No un-original or shitty games sell loads without having some sort of selling point, and I include name in selling point

If you have a name, sure. Like Hannah Montana (as someone mentioned) or somthing similar. This was not made clear in your post though, which is why I disagreed to begin with.



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Mummelmann said:
Munkeh111 said:
Mummelmann said:
Munkeh111 said:
-Newcloud- said:

the game was nothing more then decent everything was just average from gameplay to graphics and story

I totally agree, it was nothing special at all. The story was not as amazing as everyone made it out to be and while there was great animation, I just did not care about the characters at all.

For a game to sell, it has to really stand out, and the only thing that this stood out on was the facial animation. The combat was rubbish, and the platforming fairly dull and only got a little interesting towards the end, when the graphical design died mostly as it got bored of the looks from the start of the game, one of things that sold it for me

Personally, I bought it for half price and think that is what is roughly worth. I am happy to accept short games, but only if they are excellent games, like Uncharted 1 or CoD 4 (which I thought was worth the money even without multiplayer), but Enslaved was short, offered no replay value and was pretty average


A game does not have to stand out or even be good to sell, I really can't agree on that point at all. Plenty of unoriginal and shitty games sell bucketloads.

No un-original or shitty games sell loads without having some sort of selling point, and I include name in selling point

If you have a name, sure. Like Hannah Montana (as someone mentioned) or somthing similar. This was not made clear in your post though, which is why I disagreed to begin with.

Well CoD stands out because it is called Call of Duty, sorry it wasn't clear. But I think we can both agree that new IPs won't sell without a large name attached (Rockstar etc) or something truly unique or stand out



Whoa this sold better on the 360? Considering Heavenly Sword sales I would have figured a lot more on PS3.

Anyways the top three things I can think of.

Namco - I don't know about you guys but I think Namco doesn't do a good job marketing in general. However they did give this some good internet advertising and a demo which is more then what some other companies do. However, I did not see any TV advertising in the US and I just have this overall ill feeling Namco didn't help this product much.

New IP

No Multiplayer - The most successful games in terms of sales these days generally have some form of mulitplayer whether It's online or off.



It's just that simple.

KylieDog said:

Game was only good for the first few chapters, the moment you get your bike and leave the city visuals go to shit and story loses mystery and goes the way of the visuals.

I totally agree, the dilapidated Manhattan and the art style were the main selling points and then they just disappeared



Darth Tigris said:
Doobie_wop said:

The general consumer isn't smart enough to research the products they want to purchase, so instead of picking up a good game like Enslaved, they'd pick up three copies of Hannah Montana: Cow girl poke around, mainly because that's one of the few games they know anything about. It also doesn't help that it was marketed poorly and that it's a short experience.

I still believe that Enslaved should of been an exclusive title to either the PS3 or the 360. It would have built up a fair bit more interest, it would have been thrown around in these console comparison things that happen every year and it could have at least had legs as new consumers bought consoles and are looking for any of the new exclusive titles on the system (similar to Valykria Chronicles, Uncharted 1 and Demon's Souls).

Ninja Theory are great developers, but they don't seem to be able to catch a break. I think the best option would be to try and sell themselves to a publisher like Sony or Microsoft and work with them to build games. I doubt it'd happen, but it's a nice thought.

I also like the direction DMC is going in. DMC4 was boring as fuck and I welcome a sudden change to the franchise.

Alan Wake.

Exclusivity would've made it worse.  I've noted in an earlier post the bigger issue (as have others) that led to the low sales.

Tbh i think thats because Alan Wake was a 360 exclusive. (no offence to 360 fans) i think had Enslaved been a PS3 exclusive it wouldve done over 1 mil.



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it's a pity it did so bad. it's one of the very few console games I really liked last year.



Marketing and it was relased at the same time as Castlevania: LOTS which did sell well I believe.



Got lost in the flood of much better marketed releases.



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Munkeh111 said:
KylieDog said:

Game was only good for the first few chapters, the moment you get your bike and leave the city visuals go to shit and story loses mystery and goes the way of the visuals.

I totally agree, the dilapidated Manhattan and the art style were the main selling points and then they just disappeared

Yeah true, but i  did really enjoy the game after Manhattan, we got to see the last remenants of civilisation. things like the Titan Graveyard shows there was a background of once enormous mechs, and i really loved the ending with pyramid, leaving the question whether there were other pyramids out there similar to that one.

but apparently Ninja Theory did have ideas for a sequel if this was a success, which it isnt, but i suppose not a complete failure either imho, it has done half a mil, and could end up doing over a mil lifetime, which i wouldnt really consider a complete failure imho.

and i wouldve liked to have seen improvements in the gameplay, and more of the world in ruins, perhaps with more humans left etc, i think the game was great and showed promise for a sequel, theres so many ways i think to flesh out this type of post apocolyptic environment, which i think wouldve been great in a sequel. however Heavenly Sword fans, it seems Ninja Theory did have sequels penned for HS, so after DmC, they may move onto those because of the lack of success oF Enslaved, which i also look foward to.



I think Marketing was a huge issue. Many people didn't know the game was releasing in 2010 ... and I was one of them.



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