I realized something about multiplat games on the Wii.
Of course, we've come to expect games with much worse graphics and badly-implemented waggle. Multiplat Wii games are generally nowhere near as good as 360/PS3 games.
But that's not a fair comparison IMO--almost all of these games are designed for the PS360 first. These games are usually designed for next-gen graphics and then corners are cut to make some extra cash on Wii. My question is: what would this look like if more games designed around the Wii went multiplat? The only example I can think of is Rayman Raving Rabbids (the first one) which released on the 360 soon after the Wii. It was a terrible game, and it bombed hard. Why? Because it didn't play to the platform's strengths (it was built around good use of motion-sensing, not good graphics).
So, relating back to my first point, the only reason Third-party multiplat games sell better on 360 or PS3 is because they are designed aound those systems. Does anyone think Trauma Centre would be nearly as good on a system w/o proper motion control? Wii Sports? MoH:H2?
Thoughts? Feel free to completely rebutt my arguments and say I'm crazy.