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Forums - Sony - What does Ps3 need?

Soleron said:
Mordred11 said:
Soleron said:

Make a better 2D Mario than Nintendo has (put in more effort). There's a lot of room for improvement over NSMB Wii in level design as well as technical aspects.

I say this because that game held up the Wii's sales this and last Christmas almost alone; other first-party titles didn't sell well.

That doesn't make any sense...Sony doesn't have the rights to make a Mario game,and even if they had them,and make a better 2D Mario than NSMB Wii as you say,it still wouldn't have any big impact on PS3's sales.

I mean, a new or existing IP that clones the gameplay of Mario but does a better job than Nintendo did. And it would have a big impact because NSMB Wii did and the market demand won't have an outlet on Wii or (3)DS this year yet clearly is still there.

It just wouldn't be the 'kind' of audience you would want the PS3 to have. I would say there is no way to acclerate PS3 sales without attracting some kind of new audience not currently served by the games on it, and that's the biggest.

Only one IP certainly wouldn't bring too much new audience to the PS3.

You needs lots of games for that.



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kowenicki said:
CGI-Quality said:

Not really too much it can do at this point. It's the last place console of the gen, and with the way things currently stand, that doesn't seem to be changing anytime soon. They're definitely putting up a better fight now than ever before, but to win this gen, it's too little, too late.

They need to sit on this loss, continue to strongly support their console, and perform better business decisions for the next iteration of consoles. They aren't down for the count, but the PS3 will probably remain in 3rd the rest of the gen (despite some weeks/months where it may win here or there because of price cuts and/or temporary boosts from new software).


end of thread.

now the threads locked? thats it shows over noone else needs to post.
 CGI has said it all.



Time, give it a year and PS3 will have passed 360 LT. Wii is out of the question at this point.

If they drop the price to $249 that would speed it up by quite a bit. And a price drop seems very likely at this point.



- Price cut;

- More casual-appealing, childish-looking games (note that although it may look childish/casual, it could still have depth, such as Nintendo's Pokémon games that are highly addictive). Sony's IP are a bit too 'mature', and despite being amazing games they don't appeal to a lot of people.



It need GTA: San Andreas on the goddamn PSN!



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Raze said:

It needs its own identity. Let me explain:

PS2 was technically speaking, the weakest of all 3 consoles last gen, but people loved it, devs found it easy to work with, and it was very affordable. It was like the Toyota Corolla of the gaming systems - anyone who wanted one went with it - it was reliable, affordable, and had all the features anyone wanted.

 

Initially the PS2 was considered a massive headache to figure out for devs.

It launched at 299. Same price as most launches (give or take).

It may have been weaker, but it's only because it launched long before the other 2. It was stronger than the DC because DC was older, so same rule applies.

 

 

You seem to exist in a world that has no memory of the first two years of the console's life. 



Raze said:

Sony, and especially the PS3, needs its own identity, for something that the fans can latch on to. Nintendo has motion controls and several original IPs, Microsoft has Xbox Live and a few original IPs like Halo as its beacon, plus a whole new method of motion controls. Sony has some good titles, but nothing really with a "wow" factor to lure people in.

It is NOT a WHOLE new method. The core idea has been done before, but the tech itself is more advanced, cost-efficient, and at the same time, much more practical for gaming.

Not trying to downplay it, as it no doubt stands out from other products, but the method is not new.

OT: Frankly, nothing. It might have a slim chance at overtaking the 360 in overall WW sales, but other than that, there's nothing to be done (granted, it'll need a price cut for that). The brand is seriously hurt in the Americas (and the UK, but it's nowhere near as important), and the Wii is just trucking along nicely.

Next gen, they need to hit mainstream appeal with something especially in the US.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Well I learned in economics class that higher price = lower demand and lower price = higher demand so maybe they should lower demand right?

Comparing the 3 from a price perspective from highest to lowest it's PS3, 360, Wii

from a demand perspective reflected by sales from lowest to highest it's PS3, 360, Wii

So I'm guessing high school economics can be applied to this. This is IF the goal is to simply increase demand and not profitability.

Maybe a gimmick would also help. The PS move wasn't gimmicky enough for the consumer's eyes compared to the Kinect. The Wii was a good gimmick as it was the first of it's kind also it wasn't very expensive to start, add-ons were but most consumers don't take that into account.



What I want from a game.

Gameplay > Story > Content > Graphics

Visual Style > Graphics

Smooth Camera, Intuitive Controls

Friction! When everything feels right!

the main problem why its not selling like Wii/Xbox is definatly the price...that was the problem on the release and is still the problem...it got everything...free online...tons of good exclusives...more power than the others...the only thing that lacks is more games for kids...i mean 2 Ratchet games and a Little Big Planet is not that much...i mean for the kids the choice is clear...Wii...the parents are happy with the price and here we go...there will be millions of "momma i want a PS3" ... "oh its so expensive...the Xbox is the same just cheaper...lets buy this"...



Dr.Grass said:
Raze said:

It needs its own identity. Let me explain:

PS2 was technically speaking, the weakest of all 3 consoles last gen, but people loved it, devs found it easy to work with, and it was very affordable. It was like the Toyota Corolla of the gaming systems - anyone who wanted one went with it - it was reliable, affordable, and had all the features anyone wanted.

 

Initially the PS2 was considered a massive headache to figure out for devs.

It launched at 299. Same price as most launches (give or take).

It may have been weaker, but it's only because it launched long before the other 2. It was stronger than the DC because DC was older, so same rule applies.

 

 

You seem to exist in a world that has no memory of the first two years of the console's life. 

1 . The "nightmare" devs had lasted 6 months, not over a year (the PS3 was getting the same complaints). These complaints were short-lived, as there was quite a selection of games available within the first 2 years of the PS2's life.

2. Yes, $300, not $600, which is my point. And as you said in point 3, it had a massive jump start on the other consoles, and the Xbox was an unknown, and Nintendo just came off of a previous loss to the PS1. It was the best choice at the price range.

3. DC was dead out of the gate like a lame horse. It had its cult following, but all but the true fans were already done with Sega. The general trend is that after getting it's butt handed to it in a previous gen, a console has a hard time next gen recovering,. For example:

-Sega wasn't even a factor in the PS1 vs N64 days, and got decimated by the SNES before that. 

-Nintendo got stomped by the PS1, and had a hard time recovering with the GameCube.                          

-It is expected that by this tradition, Sony will have some difficulty next generation. I believe it will be less of a factor, as the PS3 has already done some recovery in the last half of its existence.

I remember the whole "Console War" last gen, when that term first really came to use. The PS2's early hardships nowhere nearly rivaled that of the PS3's launch.



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