Well I learned in economics class that higher price = lower demand and lower price = higher demand so maybe they should lower demand right?
Comparing the 3 from a price perspective from highest to lowest it's PS3, 360, Wii
from a demand perspective reflected by sales from lowest to highest it's PS3, 360, Wii
So I'm guessing high school economics can be applied to this. This is IF the goal is to simply increase demand and not profitability.
Maybe a gimmick would also help. The PS move wasn't gimmicky enough for the consumer's eyes compared to the Kinect. The Wii was a good gimmick as it was the first of it's kind also it wasn't very expensive to start, add-ons were but most consumers don't take that into account.
What I want from a game.
Gameplay > Story > Content > Graphics
Visual Style > Graphics
Smooth Camera, Intuitive Controls
Friction! When everything feels right!







