So while I was listening to some remixes of the Sonic 2 soundtrack, I started to wonder about how a Sonic game made with me as lead designer would be like, and the conclusion I came to was that I am 100% confident, that if I in some unlikely event ended up running the Sonic franchise, it would prosper again.
(You may ignore the following text if you don't want to know how I would make a Sonic game)
I would make it a 2D platformer combining the universes from Sonic CD and Sonic 3 and Knuckles, (The art would be similar to those games as well, so the old Sonic model would be back). Since the game series is so old, I would use tons of remade and remixed music from the 2D games including Sonic CD, as well as new music, all in modern sound quality unlike Sonic 4. I would even have Crush 40 make a new version of Sonic Boom as fanservice to newer fans.
The game would play just like the old games, but with new level design. However, I would make some changes that would be a natural evolution of the 2D games. The 3 playable characters from S3&K would be increased to 4. Sonic, Tails, Knuckles and Amy Rose using the old Amy art. Knuckles would play like the 2D knuckles, Sonic would have the insta-shield because it's more skill-based and fun than the homing attack. Tails would play as S3&K tails, in that he can fly and lift other characters with him. Amy would have the homing attack, wich would make her slightly OP, but it's balanced because she is the last character you unlock.
The Sonic and Tails concept would be evolved into what I would call a sidekick system. You choose your main character, and then you choose your sidekick, that will follow you around like Tails did in the 2D games. So you can for example play as Amy, with Knuckles as your sidekick. The sidekick will be AI controlled until whoever has controller 2 presses a button, then it will be controlled by the second controller.
The story would take place the second time Little Planet appears. Sonic and friends have gathered to watch it as a vengeful Robotnik strikes and captures them all, and Sonic is thrown into a time vortex. All of this is told in the manual or in a CG cutscene (with no dialogue) that will play if you leave the title screen unattended.
After a very brief tutorial level Sonic escapes the time vortex to find himself in an evil robotisized future version of Green Hill Zone. In every Zone, there is a past present and future, like Sonic CD, and you can make a good future in every zone by finding the hidden time stone in the Zone. Special stages earn you chaos emeralds that will make you into super Sonic if you get them all.
Tails, Amy and Knuckles appear as robotisized huge bosses after when defeated, you unlock the character you saved. Sally Acorn is a fifth bonus character that is unlocked after you complete the game 100% with all emeralds and time stones. Metal Sonic is a boss in the game.
(Sorry for the long text, I got carried away.)
Anyway. If YOU were the lead designer of a game franchise, what desicions would YOU make? Would you be heavy on fanservice, or new experiences. Be conservative with gameplay, or pursue evolution? How would YOU run one of your favourite (or least favourite) franchises?
(and would you find my idea worth playing? :D)
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