| Soleron said: Firstly, I would hire Malstrom as a business development person and as representative of the market I'm selling to (old-school Nintendo fans). Then I would make Zelda into a fast-paced, non-linear action game with no puzzles, minimal story or cutscenes and each weapon having a multitude of uses that aren't prescribed by the developer but come from the gamer (Not X item interacts with Y switch/trigger, like so many Zelda items today), and the game would start by giving you a sword immediateyly, with no 'home village' section before you get it like it OoT/WW/TP. Essentially Zelda I in 3D with more freedom of approach and fresh level design. -- My ideas are quite similar to yours, yet something developers can't see - a game really returning to be like the first installment would sell very well. Like NSMB for Mario. |
Malstrom's grip on you is strong, Soleron. I'd imagine you'd fire/demote Yakamoto and make the next Metroid on Wii 2D in the same vein as Super Metroid. :P Give a moment Kung, I'm going to answer this thread seriously in a moment.
Pixel Art can be fun.







