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Forums - Gaming - Microsoft vs Valve - On Treatment of Indie Devs

Mr Puggsly said:
ssj12 said:
themanwithnoname said:
ssj12 said:

Well, this proves that M$ actually doesnt care about indie developers at all. Not that im surprised at all. Microsoft hates open source everything on PC.


Yeah. I guess that must be why XBLA has a drought of exclusives from indie developers each year. /sarcasm


Steam's indie offers way overshadow XBLA, and Valve advertises indie titles and promote them with sales and bundles.

I imagine Steam has a bigger market for indie games. I mean people don't buy HD consoles to play casual indie crap.

If working with MS is so damn difficult than maybe they should stop working with MS. But they rather just take the money and act like a bunch of babies.

Indie developers should just be glad MS is giving them an opportunity to make some money and marketing their software to console gamers. I don't see Nintendo and Sony doing a whole lot for indie studios either. From my understanding Sony showed no interest in Super Meat Boy.

dood, PC indie games are not casual crap lol, they are pretty seriously awesome a lot of times and some of the best games you can get this gen. You also can't really tell me that you think Castle Crashers was crap casual, that game is as hard on as it gets.



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Squilliam said:
dahuman said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...

"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."

http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games

Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.

 


well, it's the best on consoles for sure, just can't compare that shit to PC as usual, after being here awhile, I've realized that taking PC into account is always a dangerous way to go, because it's always gonna be the best besides the ease of standard hardware requirement part. This is a dangerous thread to start with and I expected nothing less from Shio!



GV: How receptive is Microsoft when it comes to pitching ideas for new games for Live Arcade?

Steve: Very! They take ideas from anyone about anything. The problem is that they have thousands and thousands of submissions to wade through, so new ideas have to stand out, meet a bunch of criteria, justify their potential existence on Live Arcade and the Xbox 360, and just plain get people excited.

GV: In your opinion, do you see Live Arcade becoming a great way for independent developers to get their names out? Also, do you think the large publishers might begin putting smaller games up on Arcade as well as releasing “big name” titles?

Steve: Yes to both. Larger publishers have already gotten involved with Live Arcade, either using smaller third-party teams or developing Live Arcade games in-house. But Live Arcade is still an excellent way for indie developers to jump into the fray and stand out with something original and interesting that shows off their passion. Microsoft goes out of their way to support the Indie world on Live Arcade, but has to do so while maintaining a high quality bar.

http://www.gamevortex.com/gamevortex/interview.php/5/ninjabee-team-interview-interviews.html



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

dahuman said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...

I disagree. I think the PSN crawl is brilliant. "EXCLUSIVELY ON PSN!" "NOW AVAILABLE!" "BUY MAP PACK TODAY!" It's a game in itself to guess what the fuck they're talking about, which is super fun.



dahuman said:
Squilliam said:

"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."

http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games

Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.

 


well, it's the best on consoles for sure, just can't compare that shit to PC as usual, after being here awhile, I've realized that taking PC into account is always a dangerous way to go, because it's always gonna be the best besides the ease of standard hardware requirement part. This is a dangerous thread to start with and I expected nothing less from Shio!

Well for some reason he seems to think that at any point that Valve and Microsoft are compared in the same context and sometimes when they are not he has to make a post about it. Yet on the other hand he never seems to make such threads about Nintendo or Sony. Maybe the issue is that Valve and Microsoft are based in the same state given the fact that Valve employees are often ex Microsoft employees.

Anyway it is two different systems. On the one hand you have a tightly controled box and the user experience Microsoft is going for and a much more open PC platform where anything goes. Both have their pros and cons but you can't take it as a personal insult that the Xbox 360 by nature isn't as open. Some things need to be closed down to focus on user experience and some things need to be opened up for freedom of development. You could say the same about a Windows PC vs Apple iPad. Whether one is better than the other is up for debate, however having both systems enriches the end user by giving them a choice.



Tease.

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themanwithnoname said:

GV: How receptive is Microsoft when it comes to pitching ideas for new games for Live Arcade?

Steve: Very! They take ideas from anyone about anything. The problem is that they have thousands and thousands of submissions to wade through, so new ideas have to stand out, meet a bunch of criteria, justify their potential existence on Live Arcade and the Xbox 360, and just plain get people excited.

GV: In your opinion, do you see Live Arcade becoming a great way for independent developers to get their names out? Also, do you think the large publishers might begin putting smaller games up on Arcade as well as releasing “big name” titles?

Steve: Yes to both. Larger publishers have already gotten involved with Live Arcade, either using smaller third-party teams or developing Live Arcade games in-house. But Live Arcade is still an excellent way for indie developers to jump into the fray and stand out with something original and interesting that shows off their passion. Microsoft goes out of their way to support the Indie world on Live Arcade, but has to do so while maintaining a high quality bar.

http://www.gamevortex.com/gamevortex/interview.php/5/ninjabee-team-interview-interviews.html


all about them $$$$$ my point stands ^^b



badgenome said:
dahuman said:
Squilliam said:
dahuman said:
Squilliam said:

Why is it always Microsoft and indie developers. How come it is never someone like Activision or EA whose main existance is actually similar to Valves as they all act as game publishers to some degree as their main businesses.


MS has exclusive control on what goes on XBL and Valve has exclusive control on what goes on Steam maybe why =).

Then how many indie games are on PSN?


quiet a few! well, few, but they are pretty good too, the advertisements suck on PSN though. Steam opens a big ass window with next and stuff, XBL puts shit on their dashboard, and PSN has like..... little scrolling texts...

I disagree. I think the PSN crawl is brilliant. "EXCLUSIVELY ON PSN!" "NOW AVAILABLE!" "BUY MAP PACK TODAY!" It's a game in itself to guess what the fuck they're talking about, which is super fun.

AHAHAHAHAHA, so true! shit is so tiny on 1080p too, half the time you don't even see it.



Squilliam said:
dahuman said:
Squilliam said:

"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]

Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."

http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games

Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.

 


well, it's the best on consoles for sure, just can't compare that shit to PC as usual, after being here awhile, I've realized that taking PC into account is always a dangerous way to go, because it's always gonna be the best besides the ease of standard hardware requirement part. This is a dangerous thread to start with and I expected nothing less from Shio!

Well for some reason he seems to think that at any point that Valve and Microsoft are compared in the same context and sometimes when they are not he has to make a post about it. Yet on the other hand he never seems to make such threads about Nintendo or Sony. Maybe the issue is that Valve and Microsoft are based in the same state given the fact that Valve employees are often ex Microsoft employees.

Anyway it is two different systems. On the one hand you have a tightly controled box and the user experience Microsoft is going for and a much more open PC platform where anything goes. Both have their pros and cons but you can't take it as a personal insult that the Xbox 360 by nature isn't as open. Some things need to be closed down to focus on user experience and some things need to be opened up for freedom of development. You could say the same about a Windows PC vs Apple iPad. Whether one is better than the other is up for debate, however having both systems enriches the end user by giving them a choice.


tbh I'd go for an iPad like Windows 7 platform just because I can fuck around with it, iPad is something I'd buy for my Mom lol. So what you are saying makes a lot of sense, people who want flexibility and power would go PC, and people who are scared of that flexibility that might potentially screw them over would go 360 even though PC is cheaper in the long run unless all you do is rent games.



dahuman said:
Mr Puggsly said:

I imagine Steam has a bigger market for indie games. I mean people don't buy HD consoles to play casual indie crap.

If working with MS is so damn difficult than maybe they should stop working with MS. But they rather just take the money and act like a bunch of babies.

Indie developers should just be glad MS is giving them an opportunity to make some money and marketing their software to console gamers. I don't see Nintendo and Sony doing a whole lot for indie studios either. From my understanding Sony showed no interest in Super Meat Boy.

dood, PC indie games are not casual crap lol, they are pretty seriously awesome a lot of times and some of the best games you can get this gen. You also can't really tell me that you think Castle Crashers was crap casual, that game is as hard on as it gets.

Alright, you got me. Not every indie game is crap... but there are very few notable titles. For the record, casual games don't have to be easy to be considered casual.



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Mr Puggsly said:
dahuman said:
Mr Puggsly said:

I imagine Steam has a bigger market for indie games. I mean people don't buy HD consoles to play casual indie crap.

If working with MS is so damn difficult than maybe they should stop working with MS. But they rather just take the money and act like a bunch of babies.

Indie developers should just be glad MS is giving them an opportunity to make some money and marketing their software to console gamers. I don't see Nintendo and Sony doing a whole lot for indie studios either. From my understanding Sony showed no interest in Super Meat Boy.

dood, PC indie games are not casual crap lol, they are pretty seriously awesome a lot of times and some of the best games you can get this gen. You also can't really tell me that you think Castle Crashers was crap casual, that game is as hard on as it gets.

Alright, you got me. Not every indie game is crap... but there are very few notable titles. For the record, casual games don't have to be easy to be considered casual.

oh dood, there are a lot of notable ones on PC though, it's not like XBL at all, PC is where the indie shines, there are excellent ones on the consoles but nowhere the amount of PC ones at that same quality level.