dahuman said:
Squilliam said:
"Xbox 360 games written in XNA Game Studio can be submitted to the Creators Club community, for which premium membership is required, this costs US$49 for 4 months or US$99/year. All games submitted to the community are subjected to peer review by other creators. If the game passes review then it is listed on Xbox Live Marketplace. Creators can set a price of 80, 240 or 400 points for their game. The creator is paid 70% of the total revenue from their game sales as a baseline. Microsoft originally planned to take an additional percentage of revenue if they provided additional marketing for a game, but this policy was rescinded in March 2009, leaving the flat rate intact regardless of promotion.[19]
Microsoft also distributes a free year premium Creators Club subscription for educational establishments through their DreamSpark program and MSDNAA. These accounts allow students to develop games for the Xbox 360, but a premium Xbox Live account is still required to submit the game for the Marketplace."
http://en.wikipedia.org/wiki/Microsoft_XNA#XNA_Indie_Games
Nothing quite like that support is it. Sure it could be better but it certainly isn't non existant.
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well, it's the best on consoles for sure, just can't compare that shit to PC as usual, after being here awhile, I've realized that taking PC into account is always a dangerous way to go, because it's always gonna be the best besides the ease of standard hardware requirement part. This is a dangerous thread to start with and I expected nothing less from Shio!
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Well for some reason he seems to think that at any point that Valve and Microsoft are compared in the same context and sometimes when they are not he has to make a post about it. Yet on the other hand he never seems to make such threads about Nintendo or Sony. Maybe the issue is that Valve and Microsoft are based in the same state given the fact that Valve employees are often ex Microsoft employees.
Anyway it is two different systems. On the one hand you have a tightly controled box and the user experience Microsoft is going for and a much more open PC platform where anything goes. Both have their pros and cons but you can't take it as a personal insult that the Xbox 360 by nature isn't as open. Some things need to be closed down to focus on user experience and some things need to be opened up for freedom of development. You could say the same about a Windows PC vs Apple iPad. Whether one is better than the other is up for debate, however having both systems enriches the end user by giving them a choice.