KylieDog said:
Well I've played through the game almost twice, once on normal and my hardest difficulty playthrough is up to last bit of chapter 8 I think which when looking at chapter content is near end game. I don't think any enemy I've stunned with items has remained stunned long enough to do the longer combos of the game, the exceptions being mountables in a stunned state but using such combos on them is just being fancy and some really weak enemies that die before you even finish the combo.
Square, square, dodge alone will get you through 90% of the game on hardest, I did the werewolf lord trial for not using light magic (regain health) on hardest difficulty. Long combos really have little use, the short ones are far more practical especially on hardest.
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Your DPS skyrockets as combos get longer, and the Heavy Direct Combo does even more. You have to use variety, and the full normal combo isn't something that you get to use all the time - most smaller enemies are going to require aerial combos to make it easier, especially since the Guillotine moves do so much damage.
Longer combos are primarily there for heavy enemies, it's true, but they do stay stunned much longer than other enemies.
Go into Extras and turn on the damage indicators, and you'll get an idea of how much more effective long combos are. After that it's just a matter of learning to incorporate them.
Shadow Magic, by the way, does more than just increase damage - it makes your hits stun enemies a lot more often.