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Forums - Gaming - Castlevania: Lords of Shadow is great. Let's talk about it.

Kennyheart said:
Khuutra said:
A203D said:
S.T.A.G.E. said:

No wonder you don't think the game has replay value. You already used half of its replay value! It counts too! :)

I take it from your posts you all finished it a while back. i just finished it this afternoon, and i have to say i was so dissappointed with the last boss and the ending. without spoiling anything for anyone else, i just felt like the final boss shattered the illusion of the game i had been playing for the last 15-20 hours. the end wasnt bad, but that also broke the illusion of what i was playing. what were your thoughts?? oh and i think acheivements are good replay, and theres the DLC to look foward to next year.

It fit perfectly with the Christian tone and setting of the game.

well the first dlc is about what happens when the vampire queen died apprently she was keeping a evil a bay.Konami’s press materials say the second DLC pack, “Resurrection,” will be bigger than the first. It picks up the story directly after the end of the game and gives more insight into what happens to game hero Gabriel. I won’t spoil it for you here but the ending is very interesting. Resurrection also includes a “final showdown with a very notorious enemy.”

it sounds like they're turning Lords of Shadows 2 into DLC...



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trevracer said:

It sadens me that this update to an amazing title seems to be getting lack luster reviews from the forum community.  Castlevania on the NES and SNES had to be some of my favorite games at the time.  I was really stoked when I heard this was coming out, but now I am slightly hesitant to pick this game up.  Sad days.


Maybe you should try it for yourself.



darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you. 

True, the combo system is based around block, but I see that as a flaw and blocking in the middle of a combo will break it.  On the plus side like you said it gives you the chance for comboing.  But blocking can be a pain sometimes, especially with it being so easy to roll by accident.  And even while in combo enemies can easily hit you from the sides and rear, which forces you to block or roll effectively killing the combo you were making.  Like I said before, it's not impossible to do the longer combos, but the condition to easily pull them off are too reliant on other factors; blocking and item usage.  A variety of shorter combos is the way to go, but there arn't much variety to them, and juggling is almost non-existent in the game to make good use of them. 


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.



S.T.A.G.E. said:
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you. 

True, the combo system is based around block, but I see that as a flaw and blocking in the middle of a combo will break it.  On the plus side like you said it gives you the chance for comboing.  But blocking can be a pain sometimes, especially with it being so easy to roll by accident.  And even while in combo enemies can easily hit you from the sides and rear, which forces you to block or roll effectively killing the combo you were making.  Like I said before, it's not impossible to do the longer combos, but the condition to easily pull them off are too reliant on other factors; blocking and item usage.  A variety of shorter combos is the way to go, but there arn't much variety to them, and juggling is almost non-existent in the game to make good use of them. 


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.

Yeah, they should fix that for the DLC; put the roll on the second analogue stick like in God of War.



darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you. 

True, the combo system is based around block, but I see that as a flaw and blocking in the middle of a combo will break it.  On the plus side like you said it gives you the chance for comboing.  But blocking can be a pain sometimes, especially with it being so easy to roll by accident.  And even while in combo enemies can easily hit you from the sides and rear, which forces you to block or roll effectively killing the combo you were making.  Like I said before, it's not impossible to do the longer combos, but the condition to easily pull them off are too reliant on other factors; blocking and item usage.  A variety of shorter combos is the way to go, but there arn't much variety to them, and juggling is almost non-existent in the game to make good use of them. 


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.

Yeah, they should fix that for the DLC; put the roll on the second analogue stick like in God of War.

Yeah, you dont control the camera either so the R3 goes unused, its such a dumb decision that your not even given the option of making R3 the dodge button, especailly since R3 could control the direction you dodge as well, eliminating the need to press 2 buttons.



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radha said:
Khuutra said:
radha said:

i was turn off by the lack of a combo system and real exploration

I'm not sure what you mean by "lack of a combo system" - there is one.

eerrr there is no combo system , you cant combo, you have to hit -hit and roll , because the enemies dont react to your attacks , only the little ones get pushed by the whip , everything else acts as if you are hitting it with a fart.

Yes you can and yes, they do react. Sometimes they don't react to the first hit of your basic combo, though they usually do - but there are many ways to make them stagger for the hits.



darkknightkryta said:
Kennyheart said:
Khuutra said:
 

well the first dlc is about what happens when the vampire queen died apprently she was keeping a evil a bay.Konami’s press materials say the second DLC pack, “Resurrection,” will be bigger than the first. It picks up the story directly after the end of the game and gives more insight into what happens to game hero Gabriel. I won’t spoil it for you here but the ending is very interesting. Resurrection also includes a “final showdown with a very notorious enemy.”

it sounds like they're turning Lords of Shadows 2 into DLC...

What i mentioned to Khuutra was; when i fought the last boss and saw the ending, it was like i played a different game the whole time until that point, it broke the illusion of the characters and story i was invested in.

i dont really know what they can do with the sequel, (if they do a sequel - i think the sales might justify it), because of the end.



A203D said:
darkknightkryta said:
S.T.A.G.E. said:


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.

Yeah, they should fix that for the DLC; put the roll on the second analogue stick like in God of War.

Yeah, you dont control the camera either so the R3 goes unused, its such a dumb decision that your not even given the option of making R3 the dodge button, especailly since R3 could control the direction you dodge as well, eliminating the need to press 2 buttons.

Yeah, I'll give Jaffe credit.. or his team.  That was a God send in God of War.



Note to all those having trouble with bosses and large enemies: Use block on all of their normal attacks, then when they double back attack them like with area combos to keep them at bay. When they charge up the strong attack when they can't get near you ready your L2 and x to do a front flip over them and then hit them either from above or behind, because there are connection attacks that are extremely potent. The best one to use is the somersault strike combo, which is basically Square x3 after landing the somersault (To all the smart asses, this is a strong combo and will save your ass with bosses and quick enemies you like to lunge). If you like to be an aerial artist then all you have to do is press grab in mid air and do the air kick. As for the somersault attack It has to be at the right moment or it will NOT work: (hint: you will notice your chain cross on fire while attacking the enemies in a wild fashion. It's an easy strong attack and ends your hellish battles with annoying enemies) After they are stunned by that clobber them with your strong combos. I just pulled it off right now against a boss and it worked like a charm. Also if you're in trouble or just want to use one of your items for fun always use the demon crystals on the bosses. It takes out an easy 25% of their HP away.

 

Cool combo tip for smaller opponents: Jump into the air and press grab. This hoists your enemy into the air and you can hit him as many times as you please. Hold Triangle to use the area strong attack and you will obliterate them on the spot while they are helpless in mid air as well after a custom air combo. I always use that on the ones that piss me off the most.

 

Another note: You guys really need to start exploring the extensive nature of the battle system. It's not as responsive as god of war, but if things are done correctly its more rewarding.



A203D said:
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you. 

True, the combo system is based around block, but I see that as a flaw and blocking in the middle of a combo will break it.  On the plus side like you said it gives you the chance for comboing.  But blocking can be a pain sometimes, especially with it being so easy to roll by accident.  And even while in combo enemies can easily hit you from the sides and rear, which forces you to block or roll effectively killing the combo you were making.  Like I said before, it's not impossible to do the longer combos, but the condition to easily pull them off are too reliant on other factors; blocking and item usage.  A variety of shorter combos is the way to go, but there arn't much variety to them, and juggling is almost non-existent in the game to make good use of them. 


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.

Yeah, they should fix that for the DLC; put the roll on the second analogue stick like in God of War.

Yeah, you dont control the camera either so the R3 goes unused, its such a dumb decision that your not even given the option of making R3 the dodge button, especailly since R3 could control the direction you dodge as well, eliminating the need to press 2 buttons.

R3 is for rolling. Block is just used to initiate the stance before a roll.