By using this site, you agree to our Privacy Policy and our Terms of Use. Close
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:
S.T.A.G.E. said:
darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you. 

True, the combo system is based around block, but I see that as a flaw and blocking in the middle of a combo will break it.  On the plus side like you said it gives you the chance for comboing.  But blocking can be a pain sometimes, especially with it being so easy to roll by accident.  And even while in combo enemies can easily hit you from the sides and rear, which forces you to block or roll effectively killing the combo you were making.  Like I said before, it's not impossible to do the longer combos, but the condition to easily pull them off are too reliant on other factors; blocking and item usage.  A variety of shorter combos is the way to go, but there arn't much variety to them, and juggling is almost non-existent in the game to make good use of them. 


Blocking used to be a pain in the ass for me in the beginning, but I just decided to let go of everything but L2 in order to achieve the maximum effect.

Yeah, they should fix that for the DLC; put the roll on the second analogue stick like in God of War.

Yeah, you dont control the camera either so the R3 goes unused, its such a dumb decision that your not even given the option of making R3 the dodge button, especailly since R3 could control the direction you dodge as well, eliminating the need to press 2 buttons.