darkknightkryta said:
Combos are easy to pull off, short ones. Longer ones can be pulled off, but not often enough, especially air combos. Though to be fair to air combos you have to start them off in combo or else you're going to get hurt. Hell even when you're in one, if an enemy is close enough they'll get you good breaking your combo. Same with your long combos, they're hard to keep going cause they rarely hit a huge group of enemies and you're left wide open to attacks. To top it off it's not easy to juggle in that game period and what repertoire? Holding square, then holding square for the next attack and repeating that 6 times? An enemy will swarm around and hit you in the rear trying to keep that up. Hell most of the extra combos leave you wide open to attack. |
Try exploring your other combos; most of the ones hwere area attacks follow direct ones will stagger any medium-size enemy that isn't a Greater Lycanthrope or maybe a Skeleton Knight. You have a lot of combos, even if you don't use them.
Setting up aerial combos is as easy as hitting and then jumping. I use guillotine to finish any aerial combo because it adds huge amounts of focus and staggers any enemy you can hit with it.
The majority of extra combos do not leave you wide open to attack when used as intended. You have to be diligent, you have to counter, you have to dodge, and yes, it's not always possible to use your standard combo all the way through, but that doesn't detract from the fact that every single combo is completely usable in the course of a normal battle, whether that be against Lycanthropes, Vampires, Ghouls, or Skeleton Knights. Claiming otherwise is literally and objectively wrong, and your own inability to make them work is not proof of your position.








