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darkknightkryta said:

I'm gonna have to agree with Kylie on this one; combat's too shallow or rather It's not so much the combo system itself is shallow; it's more or less the enemy design.  They don't allow you to string combos together quite often.  If you're lucky enough or use fairies, then you can string a good combo together, even pull off an air combo.  But even air combos are annoying to pull off and hard to recover from once you're in the air and leave you open, doesn't help that most enemies have an attack for you when you're in the air.   The game lacks strategy for the most part and you're relegated to short combos.


I am doing well with strategy. Blocking on time has great rewards. I've made asses of the wraith characters. Those guys used to be a pain in my ass in the beginning. Hit them with a fairy and beat the daylights out of them. If they strike at you, block it on time and it stuns them long enough for you to destroy them. I can understand what you guys are saying, but I am still playing it to test my knowledge and it seems to be quite sound. Blocking and using items on enemies can be your greatest asset. The only time to really dodge your enemies are when they throw unblockables at you.